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On 10/10/2006, at 3:40 AM, James H H Lampert wrote:
So it's not a matter of allocating the memory; that's already being done in the calling program. The issue is accessing it. Somebody mentioned pointers; can anybody point me to some information on how that's done from RPG?
Read about the BASED keyword for defining data structures. All you need to do is define a based data structure containing the fields you care about and set the basing pointer to the address of your caller's storage. The rest of the buffer can just be ignored.
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