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Level breaks are a lot easier to understand than many of the "DIY level
breaks" that I've encountered.

-----------------------------------------------
Booth Martin ResoDirect, ext. 528
BMartin@ResoDirect.com
Booth@MartinVT.com
http://www.MartinVT.com
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-------Original Message-------

From: rpg400-l@midrange.com
Date: Wednesday, May 22, 2002 09:32:18
To: rpg400-l@midrange.com
Subject: RE: Difference bet. Primary and Full procedural file.

>I take it the key phrase here is "fr those who know how to use it".


Absolutely. Just like any other tool. If I want to know how to use an API,
I have to RTFM.

Yes, I realize many programmers avoid the cycle at all costs. That's too
bad. At the risk of sounding like a heretic, there *are*, IMHO, still good
reasons for using the cycle. If you want to go through the bother of
rolling your own level break code, go for it. While you're still coding,
I'll be testing.

As for maintainability after I leave a shop, my gosh, aren't level breaks
still documented? I think so. RTFM, it's not that hard to understand.

Please understand, I've been out of S/36 since the 400's debut, I was using
full-procedural files since the day it was introduced on the S/36. I am not
stuck on the cycle. Use the tools that are available.

If I had legal access to source like JDEdward's S002 subroutine (you're
getting the idea I like this marvel of code?!?), I'd probably swear off
RPG's level break processing in a minute.

Mike, do you have a template for your DIY level break code that you could
share?

- Dan Bale
(I am *NOT* "Dale"
http://archive.midrange.com/midrange-l/200105/msg00281.html )
SAMSA, Inc.
989-790-0507
DBale@SAMSA.com <mailto:DBale@SAMSA.com>
Quiquid latine dictum sit altum viditur.
(Whatever is said in Latin seems profound.)


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