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I am going to weigh in before this degrades into another "my tool is
better than your tool" free for all.
Not to put words in Jon's mouth, but he was simply commenting on the
difficulty in unwinding the stack trace. At least that was the way I
read it. My response to you Jon is, "Yeah, it can be a little daunting
to deal with"
I didn't see anything in Jon's post that was disparaging to EGL but Jon
doesn't need me to defend him. EGL is a different beast and I will
agree, Jon, that the errors and debugging takes some getting used to.
Whether or not a programmer used to RPG and new to EGL can deal with the
transition is something yet to be clearly established.
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