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I should have known that I couldn't say a thing on an EGL list without Joe turning it into a personal attack.

Note - I didn't say a thing about PHP being easier - better - or anything else - I didn't mention PHP.

I have ALWAYS said that I like EGL and think it has potential. I have recommended it to several of my clients and will continue to do so.

But I remain concerned over the ability of small shops with zero Java/ App server etc. experience to deploy it successfully.

Period - end of story.


Jon Paris

www.Partner400.com
www.SystemiDeveloper.com



On 10-Jul-09, at 6:18 PM, Joe Pluta wrote:

Jon Paris wrote:
I looked back in the archives and don't see as many as I remembered
(mismembered?) so I have to assume that some were on other lists.

This recent one http://archive.midrange.com/egl-i/200906/ msg00009.html
is an example of the kind of thing I mean though. And here's another http://archive.midrange.com/egl-i/200906/msg00000.html
.

Another example of what it seems should be simple is this one which
even the IBMers seemed unable to resolve http://archive.midrange.com/egl-i/200901/msg00006.html

As I noted before - many of the problems can be resolved if you have
enough experience in the App Server/Java arena - but most RPGers don't
have that.

Jon Paris

"so I have to assume some were on other lists". <chuckle> That speaks
volumes.

Anyway, AFAIK, Pete's problem has been resolved. Pete has a tendency to
push the edges of technology, and to his credit typically works through
those issues.

The other two issues were Tim's. One was from January which has
evidently been resolved since he asked other questions in June. The
more recent issue is an environmental issue in one PC works but not
another. Environmental issues are just as painful in PHP as they are
anywhere else - for example, trying to run MySQL with the DB2 storage
engine on Zend.

So in the end, we've got two resolved issues and an environmental
problem. And for that, you insist that EGL is too hard for RPG
programmers. Yet you seem to think that PHP, with its arcane syntax and
Web 1.0 functionality is a good fit for RPG programmers.

You have a unique perspective, Jon.

And if you don't think PHP is severely limited functionally, just try to
get Dojo and PHP to work together. Here's an example of the "easy" PHP
language:

http://www.dojotoolkit.org/forum/dojo-core-dojo-0-9/dojo-core-support/bringing-php-mysql-and-dojo-together


Joe

P.S. Just so you know, I haven't looked at a line of Java generated from
EGL for over a year now. The EGL debugger is phenomenal. It's really
nice to work at a business level, and not have to putz around in Java.
Of course even debugging Java beats debugging PHP.
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