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Get the duration in minutes (durmin) To compute: differ = (%div(durmin:60) * 100) + %rem(durmin:60); HTH Rex -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Willie J. Moore Sent: Monday, December 04, 2006 2:15 PM To: RPG programming on the AS400 / iSeries Subject: RE: convert time to hundreds Alan, Yes. The differents between two time (1:00pm and 2:02pm) would be 1 hour 2 minutes. What I need or would like would be it to be 102. This would allow me to multiply the hourly wage by this figure to get cost. Willie.. -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]On Behalf Of Alan Shore Sent: Monday, December 04, 2006 11:03 AM To: RPG programming on the AS400 / iSeries Subject: Re: convert time to hundreds Willie - could you please expand on what your definition of "hundreds" is? Hours? minutes? seconds? etc. Alan Shore NBTY, Inc (631) 244-2000 ext. 5019 AShore@xxxxxxxx rpg400-l-bounces@xxxxxxxxxxxx wrote on 12/04/2006 01:55:24 PM:
I have a need to convert the difference between two times into hundreds. This is so we can calculate the cost for job costing. I have used the *H, *MN options. Is there one for hundreds? I have done this in RPGIII. But it requires a lot of calculation. If not, can I get an example of a better way to do this. Thanks, William Moore -- This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing
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