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I use Value nearly all the time because I never know if the person using my sub proc is going to be passing a literal or a variable. I have used Const once (don't remember why I chose it) so I don't know if that does or doesn't have limitations if you try and pass literals. One thing to note if you are modifying your parameter variables - in the event that a variable has the *NoPass or *Omit option and you modify one of your input parms when actually it was omitted or not passed, you are then writing over memory that you don't own. So make sure you check %Parms or *Null for *NoPass and *Omit, respectively, before you do anything to your parameter variables. HTH, Aaron Bartell -----Original Message----- From: Joe Pluta [mailto:joepluta@xxxxxxxxxxxxxxxxx] Sent: Thursday, August 07, 2003 3:04 PM To: 'RPG programming on the AS400 / iSeries' Subject: Value vs. Const Okay, I know the issue was discussed not too long ago, but I'm trying to make sure I understand. I'm going full bore with procedures right now and I'm trying to decide which to use, VALUE or CONST. It's my understanding that either keyword prevents a parameter from being modified by the called procedure. I seem to recall reading that with CONST, not even the local copy can be modified, while with VALUE, the local copy can be modified, but won't be passed back. Thus, a side effect of either keyword is that the compiler can do auto-conversion, converting literals and constants among other things to the correct size (though not performing alpha/numeric conversions). These size conversions are nice in testing, and also for using named constants. My question is whether there is a difference in the actual mechanism of the passing of the parameter. I have to believe that with VALUE, a copy is made of the original variable and this copy is passed. With CONST, I suppose it's possible that a pointer to the original data is passed, and it's up to the compiler to prevent modification. That would be one reason why the compiler flags attempts to modify local parameters declared as CONST, but not those declared as VALUE. The reason I ask is that I'm trying to set up some programming standards. Should I always pass parameters as CONST (except when they are truly going to be modified)? Or are there cases (let's say the data is only 2 bytes long) where it might be more efficient to use VALUE, because only the actual data is being passed on the stack, not a pointer. Joe _______________________________________________ This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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