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  • Subject: Re: Bitwise ops in RPG
  • From: boldt@xxxxxxxxxx
  • Date: Wed, 15 Nov 2000 11:19:34 -0500
  • Importance: Normal


Doug wrote:
>Hey, I'm from Florida.  Although I also know how to follow an
>arrow to a hole.  Must be my training in flowcharts...

"Truth is stranger than fiction."

(That's all I'll say on the subject!)

>Scott and Barbara point out the obvious: the ability to accept
>a variable number of operands.  In that respect, the BIF would
>be an improvement.  Still that can currently be worked around
>with a service program routine which takes a variable number
>of arguments and uses the MI builtins to return a result.
>
>So it still falls in the camp of something I wouldn't vote to
>spend very much of my next $100 towards.  But presuming it is
>cheap, add it to the proposed enhancement list.

Looking at the MI built-ins, I can see definite advantages to
native RPG syntax for bit operations, so I'll keep it in the
draft poll.  Since now more people lean towards the BIF syntax,
that will be the choice in the poll.

Cheers!  Hans

Hans Boldt, ILE RPG Development, IBM Toronto Lab, boldt@ca.ibm.com

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