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  • Subject: Re: Bitwise ops in RPG
  • From: Scott Klement <klemscot@xxxxxxxxxxxx>
  • Date: Wed, 15 Nov 2000 13:49:14 -0600 (CST)

On Wed, 15 Nov 2000 boldt@ca.ibm.com wrote:

> >So it still falls in the camp of something I wouldn't vote to
> >spend very much of my next $100 towards.  But presuming it is
> >cheap, add it to the proposed enhancement list.
> 
> Looking at the MI built-ins, I can see definite advantages to
> native RPG syntax for bit operations, so I'll keep it in the
> draft poll.  Since now more people lean towards the BIF syntax,
> that will be the choice in the poll.
> 
> Cheers!  Hans
> 
> Hans Boldt, ILE RPG Development, IBM Toronto Lab, boldt@ca.ibm.com
> 

Hi...

Just out of curiosity, how much work would it be to add these BIFs into
the compiler?  From my point of view (keeping in mind that I've never
written a compiler) they seem like one of the more basic things that a 
computer can do...

Thanks


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