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Doug wrote: >So far I've seen two votes for the BIF version (at least in what has made it >back to me thus far). > >Did you realize that V4R2 (or so) added MI builtins which, for all practical >purposes, already give you the equivalent function with nearly identical syntax >to the BIF version aside from the name? The only real thing the BIF would >change is add documentation in the RPG manual, and drop the need to prototype >the MI builtins (which can be included via /COPY). Barbara Morris has posted >sample code in the past using the builtins. > >I'm not adverse to adding the BIFs, presumming they are fast for you to add. >But as a general rule I prefer you to add things I can't already do. I suspect >this would cost so little of my $100 that I wouldn't vote against it, but it >wouldn't be very high on my list either. Actually, I was not aware of those V4R2 MI builtins! Yeah, you're probably right that we don't need to worry about adding new functionality in this area. So far, a small (Florida-style) majority seems to favor BIFs rather than infix operators, and so using the MI builtins should be no more difficult for the average RPG programmer. Perhaps it's not even worth including in the next enhancement survey. Cheers! Hans Hans Boldt, ILE RPG Development, IBM Toronto Lab, boldt@ca.ibm.com +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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