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  • Subject: Re: Bitwise ops in RPG (was: Re: Determining *DS4 support)
  • From: Anton Gombkötö <Gombkoetoe@xxxxxxxxxx>
  • Date: Tue, 14 Nov 2000 20:42:57 +0100


>This begs the question:  What syntax would you prefer for bitwise
>operations?
>
>a) infix operators:
>       x ANDB y
>       x ORB y
>       x XORB y
>       NOTB y
>
>    (&& and || (like in C) are problematical for us since '|' is
>    not in the invariant EBCDIC code page.)
>
>b) built-in functions:
>       %BITAND(x:y)
>       %BITOR(x:y)
>       %BITXOR(x:y)
>       %BITNOT(x)

b)

- it hits the eye and differs significantly from AND and OR
- it is consistent with the rule-of-thumb "% means new" and is not allowed 
with the TGTRLS you're compiling for :-)



Mit freundlichen Grüssen / best regards

Anton Gombkötö

Avenum Technologie GmbH
Wien - Mattsee - Stuttgart
e-mail Office   :       mailto:Anton.Gombkoetoe@avenum.com
Homepage        :       http://www.avenum.com

Lest das Redbook / read the redbook "Who knew you could do that with RPG?":
http://www.redbooks.ibm.com/abstracts/sg245402.html

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