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  • Subject: Re: Bitwise ops in RPG (was: Re: Determining *DS4 support)
  • From: Douglas Handy <dhandy1@xxxxxxxxxxxxx>
  • Date: Tue, 14 Nov 2000 16:08:55 -0500

Hans,

>This begs the question:  What syntax would you prefer for bitwise
>operations?

So far I've seen two votes for the BIF version (at least in what has made it
back to me thus far).

Did you realize that V4R2 (or so) added MI builtins which, for all practical
purposes, already give you the equivalent function with nearly identical syntax
to the BIF version aside from the name?  The only real thing the BIF would
change is add documentation in the RPG manual, and drop the need to prototype
the MI builtins (which can be included via /COPY).  Barbara Morris has posted
sample code in the past using the builtins.

I'm not adverse to adding the BIFs, presumming they are fast for you to add.
But as a general rule I prefer you to add things I can't already do.  I suspect
this would cost so little of my $100 that I wouldn't vote against it, but it
wouldn't be very high on my list either.

Doug
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