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A "flat file" is a file without DDS. S/36 files with just their two fields, K000001 and F000001 are considered "flat files". A file transferred from a PC to the AS/400 is considered a "flat file". Any file that's not a DB2 file is a flat file. Now, the best way to read them, there are 3 or so ways. The way I normally do it is I create a DDS for the file, compile it, then copy the flat file to the DB2 file with FMTOPT(*NOCHK). Then read it the same as any other AS/400 file. This is the best way, IMO. Second best way to do it, is make it an internally described file, and give the file layout in the I specs of your RPG program. Lastly, instead of using I specs create D specs for the layout. Define the file as one huge field and move the buffer to the your DS. This is doable, but I don't know why you would want to do this instead of using the I specs. Regards, Jim Langston "Stone, Brad V (TC OASIS)" wrote: > What's a flat file? One that's not bumpy? > > My apologies. Our sys admin made me say this. He says he's never heard it > called a flat file and wants to know what the opposite of a flat file would > be. +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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