|
YES!!! YES!!! We need some real bitwise operations. (this probably doesn't surprise you coming from me) I've had to write special routines that go through a string of bytes, check every single bit with TESTB, compare it against the same bit pos in a different string, and finally do a manual XOR. (by checking the result indicators of testb) and then finally using BITON to set the string of bytes to the result. Doesnt perform real well when compared to a real XOR operation. I'm sure the CPU can do XOR at the machine code level... so it seems silly to have to go that far to make an XOR. :) So yeah, I'd love to see better bitwise operations in RPG, and also to be able to do bitwise operations on integer variables instead of just on character variables... Good idea, Joel! Joel Fritz <JFritz@sharperimage.com> wrote: > Sounds like the old XOR trick, except that one works. > > Anyone in favor of conventional bit operations (AND, OR, XOR, SHIFTx > et al) > in RPG? > +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---END
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.