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In a message dated 99-06-14 12:08:13 EDT, you write: > 1) What are the top three things that bug you about programming > compound keys in RPG? > > 2) Would KLISTs in D-Specs fix any of those things? > > 3) What would make compound keys easier in RPG? The only thing that bothers me about klists is that they have to be defined somewhere other than the definition section of my program! Now with ILE and procedures, I put ALL my field and parameter definitions in the D-specs. Now there is no hunting through the code to find where a field is defined - EXCEPT klists. If you you can't d-spec a klist, how about allowing index access through a data structure? At least then I will be able to keep my defintions together. TIA * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * This is the RPG/400 Discussion Mailing List! To submit a new * * message, send your mail to "RPG400-L@midrange.com". To unsubscribe * * from this list send email to MAJORDOMO@midrange.com and specify * * 'unsubscribe RPG400-L' in the body of your message. Questions should * * be directed to the list owner / operator: david@midrange.com * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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