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>In our survey from the beginning of the year, we found that many >people wanted to be able to define KLISTs in D-Specs. It seems >like a logical thing to do since KLIST is more a definition than >a calculation. But, (without getting into details), we've found >a number of problems with that. So, I'd like to pose a couple of >questions to understand what the requirement really is regarding >KLISTs: > >1) What are the top three things that bug you about programming > compound keys in RPG? Actually, KLIST seems like an elegant way to handle compound keys. Their drawback is that they're not defined with the rest of the definitions. >2) Would KLISTs in D-Specs fix any of those things? Sure would! >3) What would make compound keys easier in RPG? I wish I knew... How do other languages handle them? Buck Calabro Billing Concepts Albany, NY * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * This is the RPG/400 Discussion Mailing List! To submit a new * * message, send your mail to "RPG400-L@midrange.com". To unsubscribe * * from this list send email to MAJORDOMO@midrange.com and specify * * 'unsubscribe RPG400-L' in the body of your message. Questions should * * be directed to the list owner / operator: david@midrange.com * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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