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  • Subject: RE: What bugs you about KLISTs in RPG IV?
  • From: David Gibbs <David.Gibbs@xxxxxxxxxxxxx>
  • Date: Mon, 14 Jun 1999 14:39:18 -0500

> In our survey from the beginning of the year, we found that many
> people  wanted to be able to define KLISTs in D-Specs.  It seems
> like a logical thing to do since KLIST is more a definition than
> a calculation.  But, (without getting into details), we've found
> a number of problems with that. So, I'd like to pose a couple of
> questions to understand what the requirement really is regarding
> KLISTs:

Although only indirectly related to klist's, I'd really like the ability for
the debugger to display the contents of an entire key list by pressing F11
on it (in a fashion similar to displaying data structures).

david
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