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Hans, At 09:12 AM 6/14/99 -0400, you wrote: >Greetings, RPG fans! > >In our survey from the beginning of the year, we found that many >people wanted to be able to define KLISTs in D-Specs. It seems >like a logical thing to do since KLIST is more a definition than >a calculation. But, (without getting into details), we've found >a number of problems with that. So, I'd like to pose a couple of >questions to understand what the requirement really is regarding >KLISTs: > >1) What are the top three things that bug you about programming > compound keys in RPG? The lack of ability to manipulate it as a field (or DS.) This includes being able to MOVEx/EVAL, be the recipient of a MOVEx/EVAL, display in debug, (I'm not sure I want to suggest CLEAR / RESET, but I'm open to it.) >2) Would KLISTs in D-Specs fix any of those things? For #1 if some of the internal rules changed. For #3, yes. >3) What would make compound keys easier in RPG? Implementing the above in #1. Also, I would like to be able to reference either the key of an external file and / or another KLIST. You can throw in some "cross pollination" to PLISTs for good measure (but that would be lower on my list.) -mark * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * This is the RPG/400 Discussion Mailing List! To submit a new * * message, send your mail to "RPG400-L@midrange.com". To unsubscribe * * from this list send email to MAJORDOMO@midrange.com and specify * * 'unsubscribe RPG400-L' in the body of your message. Questions should * * be directed to the list owner / operator: david@midrange.com * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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