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  • Subject: Re: What bugs you about KLISTs in RPG IV?
  • From: Mark Lazarus <mlazarus@xxxxxxxx>
  • Date: Tue, 15 Jun 1999 22:44:25

Hans,

At 09:12 AM 6/14/99 -0400, you wrote:
>Greetings, RPG fans!
>
>In our survey from the beginning of the year, we found that many
>people  wanted to be able to define KLISTs in D-Specs.  It seems
>like a logical thing to do since KLIST is more a definition than
>a calculation.  But, (without getting into details), we've found
>a number of problems with that. So, I'd like to pose a couple of
>questions to understand what the requirement really is regarding
>KLISTs:
>
>1) What are  the top three things that bug you about programming
>   compound keys in RPG?

 The lack of ability to manipulate it as a field (or DS.)  This includes
being able to MOVEx/EVAL, be the recipient of a MOVEx/EVAL, display in
debug, (I'm not sure I want to suggest CLEAR / RESET, but I'm open to it.)

>2) Would KLISTs in D-Specs fix any of those things?

 For #1 if some of the internal rules changed.  For #3, yes.

>3) What would make compound keys easier in RPG?

 Implementing the above in #1.  Also, I would like to be able to reference
either the key of an external file and / or another KLIST.  You can throw
in some "cross pollination" to PLISTs for good measure (but that would be
lower on my list.)

 -mark

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