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On 12/11/16, 7:42 AM, PaulMmn wrote:
I take issue with your comments that the style of a 'cycle' program is
significantly different from 'linear' programs.
. . .

What he said.

And "taking a ride on The Cycle" doesn't necessarily require one to use -- or even understand -- the more esoteric features thereof: I write Cycle programs with some regularity, and I've never used a "secondary file," or even bothered to figure out how they work. Nor is there always a primary file: modern interactive programming is full of event loops, and The Cycle is a ready-made one: all you have to do is map your "shut down and exit normally" event into LR.

If you code in RPG, you can USE The Cycle; you can bypass The Cycle, and in the latest ILE versions, you can disable The Cycle and exclude its code.

The one thing you can NEVER do with The Cycle, if you are to code in RPG, is ignore it.

At any rate, if you restrict yourself to only the features found in all languages, then you may as well only have one language (and if you take THAT to extremes, then the language will look an awful lot like Tiny BASIC, or maybe Logo. And every problem in the world will "look like a nail."

--
JHHL

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