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Hi John, thanks a lot, that clarifies that. The heap thing seems pretty interesting, although the 16 MB chunks remind of userspaces... As i understand it, one defines the allocation strategy, gets the heap storage, and can shift the pointer around in up to (almost) 4 gigabyte without noticing the underlying change of heaps? That would be great, and if that is true, i hate myself for missing these APIs that were around since V2R3... But on the other hand, there were no pointers in RPG then, so i like me again. Thanks, have a nice weekend! -- Mit freundlichen Grüssen / best regards Anton Gombkötö Organisation und Projektleitung Avenum Technologie GmbH Wien - Salzburg - Stuttgart http://www.avenum.com
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