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Familiarity is an important thing. That is why students get cheap versions of software - if they know the software chances are bigger that they will choose it over a competitor.So what you are basically saying is that developers have the same issuesas users, namely that you expect more from the system than what a green screen is capable of providing?
Nope, that is not what I am saying at all. I am talking about first
appearances concerning development environments/language syntax and how that
determines which technologies an untrained programmer will introduce to
their IT infrastructure. They are drawn by how easy it is to do something
but don't necessarily see the flaws. I am sure the same could be said about
area's in RPG (lack of easy way to do a GUI comes to mind].
I am not talking about aesthetically pleasing, I am simply talking about that you have much more information available on screen and in a familiar way (do stuff? Right click on it) to most computer users who are used to a mouse.Why say that the young ones are not caring aboutquality/performance/stability/etc when that is not the real problem?
You are trying to speak to another problem that you see in the industry as
do I - the ability to offer aesthetically pleasing apps. But that doesn't
invalidate my opinion that many new programmers aren't as keen/caring about
quality/performance/stability. We were all there at one time. When I first
started developing I remember just being glad when I got a program working.
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