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While we are talking about the benefit of WDSC, and interesting point was
made at SystemiDeveloper conf at one of the sessions. A gentleman by the
name of Peter Johnson (at least I think it was him who said it) mentioned
that a good reason for adopting WDSC would be to attract younger talent.
Put a 5250 session and Visual Studio beside each other and I can tell you
what an 18 to 25yr old is going to pick - they don't care about
quality/performance/stability/ect at that age (or most don't).

WDSC gives RPG an additional edge in a variety of ways, and I thought it was
interest that Peter brought up that point because it is very valid IMO.
Young'ins like flashy stuff. Once you have them hooked with flashy stuff
then they can realize the benefit to the i5. I was reading an article in
ITJungle where Jim Buck (an instructor at a Wisconsin college that teaches
i5 stuff) was talking about his students learning RPG. I was surprised at
some of the quotes coming from the students because they recognized the
power of the i5 and RPG.

Anyways...
Aaron Bartell
Http://mowyourlawn.com


-----Original Message-----
From: wdsci-l-bounces@xxxxxxxxxxxx [mailto:wdsci-l-bounces@xxxxxxxxxxxx] On
Behalf Of DennisRootes@xxxxxxxxxxx
Sent: Tuesday, October 16, 2007 11:46 AM
To: wdsci-l@xxxxxxxxxxxx
Subject: Re: [WDSCI-L] WDSC vs SEU

message: 6
date: Tue, 16 Oct 2007 10:21:41 -0500
from: "Joe Pluta" <joepluta@xxxxxxxxxxxxxxxxx>
subject: Re: [WDSCI-L] WDSC vs SEU

From: Buck

It is for all but the simplest tasks.

It seems self-evident that WDSC is not a PDM-killer, because way more
people use PDM than WDSC.

Joe, without trying to start a fight, I'd like to point out that your post
and Buck's aren't exactly comparing apples to apples. You TEACH WDSc to
programmers who are paying money to learn, not only does this, (usually),
make them more receptive to learning, but they get to learn from someone who
knows all the tips and tricks needed to make learning the IDE a fairly
painless process.

Buck, from what I gathered, is talking about the general population of RPG
programmers who don't have a teacher, and frankly don't feel they have the
time to learn something new unless it can be proven beyond a shadow of a
doubt how much better the new process is.

Personally, I'm not a master of WDSc, and I have had limited success in
getting my shop to move over to it. I would welcome any pointers on how to
show the general population the power of WDSc vs. SEU. Perhaps you could
divulge a couple of trade secrets? =) What do you teach in the first ten
minutes that absolutely blows the newcomers away? I have a contractor here
I'd love to impress with WDSc, so far he just yawns at me.....
--
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