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My object-oriented comment referred to the fact that in VA-RPG, all screen fields (parts in VA-RPG speak) must exist at compile time. Which means: 1. All parts take up memory (more of an issue with PC apps) 2. Parts cannot be laid out via code, so overlapping parts are a pain (not a problem with DDS) 3. Showing and hiding parts results in some strange painting issues (not an issue with 5250)
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