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In the middle of an interactive RPGLE program, I need to be able to
purge the keyboard buffer. There is a point in the program where it
calls a (possibly rather lengthy) function. During this time, it pops
up a "DO NOT TOUCH THE KEYBOARD" window, which remains on the screen
until the function completes. In the event that the user presses a key
(or keys) anyway, I need to purge their keystroke(s) before the program
continues. I'm hoping that at least one of the following is possible:
1. Is there a function or API that I can call that will purge the
keyboard buffer?
2. Is there a way to directly read keystrokes from the buffer, so I can
loop through, read all the keystrokes, and just ignore them? (Something
similar to the BASIC INKEY$ function.
I'm open to other suggestions also.
Thank you in advance.
~TA~
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