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On Mon, Feb 19, 2024 at 10:41 AM Tim Adair <tadair@xxxxxxxxxxxxxxxx> wrote:

In the middle of an interactive RPGLE program, I need to be able to
purge the keyboard buffer. There is a point in the program where it
calls a (possibly rather lengthy) function. During this time, it pops
up a "DO NOT TOUCH THE KEYBOARD" window, which remains on the screen
until the function completes. In the event that the user presses a key
(or keys) anyway, I need to purge their keystroke(s) before the program
continues. I'm hoping that at least one of the following is possible:

1. Is there a function or API that I can call that will purge the
keyboard buffer?

2. Is there a way to directly read keystrokes from the buffer, so I can
loop through, read all the keystrokes, and just ignore them? (Something
similar to the BASIC INKEY$ function.

I'm open to other suggestions also.

Thank you in advance.

~TA~

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