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In the middle of an interactive RPGLE program, I need to be able to purge the keyboard buffer. There is a point in the program where it calls a (possibly rather lengthy) function. During this time, it pops up a "DO NOT TOUCH THE KEYBOARD" window, which remains on the screen until the function completes. In the event that the user presses a key (or keys) anyway, I need to purge their keystroke(s) before the program continues. I'm hoping that at least one of the following is possible:

1. Is there a function or API that I can call that will purge the keyboard buffer?

2. Is there a way to directly read keystrokes from the buffer, so I can loop through, read all the keystrokes, and just ignore them? (Something similar to the BASIC INKEY$ function.

I'm open to other suggestions also.

Thank you in advance.

~TA~


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