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Thanks to all who responded, and for all the ideas.

Modifying the user profiles and/or workstation settings is not feasible so I can't go that route.

I need to read up on DSM functions, or find a tutorial.

~TA~



On 2/19/2024 10:41 AM, Tim Adair wrote:
In the middle of an interactive RPGLE program, I need to be able to purge the keyboard buffer.  There is a point in the program where it calls a (possibly rather lengthy) function.  During this time, it pops up a "DO NOT TOUCH THE KEYBOARD" window, which remains on the screen until the function completes.  In the event that the user presses a key (or keys) anyway, I need to purge their keystroke(s) before the program continues.  I'm hoping that at least one of the following is possible:

1. Is there a function or API that I can call that will purge the keyboard buffer?

2. Is there a way to directly read keystrokes from the buffer, so I can loop through, read all the keystrokes, and just ignore them?  (Something similar to the BASIC INKEY$ function.

I'm open to other suggestions also.

Thank you in advance.

~TA~




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