|
On Feb 19, 2024, at 11:41 AM, Tim Adair <tadair@xxxxxxxxxxxxxxxx> wrote:
In the middle of an interactive RPGLE program, I need to be able to purge the keyboard buffer. There is a point in the program where it calls a (possibly rather lengthy) function. During this time, it pops up a "DO NOT TOUCH THE KEYBOARD" window, which remains on the screen until the function completes. In the event that the user presses a key (or keys) anyway, I need to purge their keystroke(s) before the program continues. I'm hoping that at least one of the following is possible:
1. Is there a function or API that I can call that will purge the keyboard buffer?
2. Is there a way to directly read keystrokes from the buffer, so I can loop through, read all the keystrokes, and just ignore them? (Something similar to the BASIC INKEY$ function.
I'm open to other suggestions also.
Thank you in advance.
~TA~
--
This is the RPG programming on IBM i (RPG400-L) mailing list
To post a message email: RPG400-L@xxxxxxxxxxxxxxxxxx
To subscribe, unsubscribe, or change list options,
visit: https://lists.midrange.com/mailman/listinfo/rpg400-l
or email: RPG400-L-request@xxxxxxxxxxxxxxxxxx
Before posting, please take a moment to review the archives
at https://archive.midrange.com/rpg400-l.
Please contact support@xxxxxxxxxxxxxxxxxxxx for any subscription related questions.
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.