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On Feb 22, 2011, at 7:05 PM, rpg400-l-request@xxxxxxxxxxxx wrote:

A quick question that occurred to me:

If I define a MODS in one program, set the occurrence to 1 and pass it to a
second program and that called program then loads the MODS with data, does
the called program need to reset the occurrence to 1 before returning to the
calling program?

Interesting question. Honest answer is I don't know for certain. Although it is a pointer to the storage of the original variable I would think that it is a copy of the original pointer is being passed.

Haven't got time to play or I'd test it. But why not avoid the whole mess and use a DS array instead of a MODS anyway?


Jon P.

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