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-----Message d'origine-----
De : rpg400-l-bounces@xxxxxxxxxxxx
[mailto:rpg400-l-bounces@xxxxxxxxxxxx] De la part de Rory Hewitt
Envoyé : mercredi 23 février 2011 01:52
À : RPG programming on the IBM i / System i
Objet : Re: problem passing a MODS
RPGIII...
On Tue, Feb 22, 2011 at 4:21 PM, Jon Paris
<jon.paris@xxxxxxxxxxxxxx> wrote:
1 and pass
On Feb 22, 2011, at 7:05 PM, rpg400-l-request@xxxxxxxxxxxx wrote:
A quick question that occurred to me:
If I define a MODS in one program, set the occurrence to
being passed.it toa
second program and that called program then loads the MODS withdoes
data,
the called program need to reset the occurrence to 1 beforethe
returning to
calling program?
Interesting question. Honest answer is I don't know for certain.
Although it is a pointer to the storage of the original variable I
would think that it is a copy of the original pointer is
the whole
Haven't got time to play or I'd test it. But why not avoid
mess and use a DS array instead of a MODS anyway?(RPG400-L) mailing
Jon P.
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Rory Hewitt
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