|
In the case I presented, the called program that loads the mods does
not reset the occurrence to 1. This is a converted RPGIII.
I cannot remember why one cannot just pass a mods as a parameter
between rpgIV programs as one could with RPGIII. To encapsulate the
original RPGIII, this was used as a parameter between the rpgIV
receiving the mods and the rpgIII sending the mods :
D MYSP B
d parmMods like(ref_mods)
D Error
Notice it is not a DS at all, it is a character field with the same
length as the mods.
I am just guessing but this is what is happening to my program :
First call to mysp : parmmods points to mymods(1) in the caller so all
ends ok.
second call parmmods points to mymods(last_used_occurence) - rpgIII
modifies 20 occurrences starting from that position and overflows into
position occupied by the parameter Error.
-----Message d'origine-----
De : rpg400-l-bounces@xxxxxxxxxxxx
[mailto:rpg400-l-bounces@xxxxxxxxxxxx] De la part de Rory Hewitt
Envoyé : mercredi 23 février 2011 01:52 À : RPG programming on the
IBM i / System i Objet : Re: problem passing a MODS
RPGIII...
On Tue, Feb 22, 2011 at 4:21 PM, Jon Paris
<jon.paris@xxxxxxxxxxxxxx> wrote:
1 and pass
On Feb 22, 2011, at 7:05 PM, rpg400-l-request@xxxxxxxxxxxx wrote:
A quick question that occurred to me:
If I define a MODS in one program, set the occurrence to
being passed.it toa
second program and that called program then loads the MODS withdoes
data,
the called program need to reset the occurrence to 1 beforethe
returning to
calling program?
Interesting question. Honest answer is I don't know for certain.
Although it is a pointer to the storage of the original variable I
would think that it is a copy of the original pointer is
the whole
Haven't got time to play or I'd test it. But why not avoid
mess and use a DS array instead of a MODS anyway?(RPG400-L) mailing
Jon P.
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