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chain ItemNo ItemMaster;
if not %found;
Valid = *on;
endif;

. . . 100 lines of code . . .

if Valid;
// use item
endif;


Yet, you still got it wrong. Because clearly the item is valid if it
is
found in the ItemMaster. Not that your basic premise is bad; it's just

So you're familiar with this item addition program, and you question its
logic? :) It's not so clear, if you don't know what's happening. If I
want to add an item with a preassigned number, does it not make sense for me
to check the item master to make sure it doesn't already exist? And if it
doesn't, isn't the addition then valid?

I have no problem with Scott's logic, maybe because I have no no
presumptions about what it might be doing.

Dennis Lovelady
http://www.linkedin.com/in/dennislovelady
--
Give a man a fish and he will eat for a day. Teach a man to fish and he will
sit in a boat all day drinking beer.




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