|
chain ItemNo ItemMaster;Yet, you still got it wrong. Because clearly the item is valid if it
if not %found;
Valid = *on;
endif;
. . . 100 lines of code . . .
if Valid;
// use item
endif;
is
found in the ItemMaster. Not that your basic premise is bad; it's just
So you're familiar with this item addition program, and you question its
logic? :) It's not so clear, if you don't know what's happening. If I
want to add an item with a preassigned number, does it not make sense for me
to check the item master to make sure it doesn't already exist? And if it
doesn't, isn't the addition then valid?
I have no problem with Scott's logic, maybe because I have no no
presumptions about what it might be doing.
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