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Look in your job log. You won't see binding errors in your compile listing.
On 4/7/06, Jake M <jakeroc@xxxxxxxxx> wrote:
>
> Michael,
> This is how I am calling it..still not able to compile. I bet I am doing
> something outrageously stupid(out of ignorance ofcourse....). I appreciate
> all the help.
> CALLCTST.RPGLE(my program...does not compile)
>
> *********************************************************************************************************
> /COPY QPROTOSRC,EDITOOLTST
> *
> D CSTZIP S 70
> D CITY S 35
> D STE S 2
> D ZIP S 9
> D ERR S 1
> D pass S 1
> D RESULT S 118
>
> *
> *
> *
> /FREE
> CSTZIP = 'SCHULENBURG, TX';
>
> RESULT = CTSTJSTTST(CSTZIP:CITY:STE:ZIP:pass:err);
>
> *inlr = *on;
> /END-FREE
>
> ***********************************************************************************************************
> EDITOOLTST
>
> ***********************************************************************************************************
> D ctstjsttst PR 118 opdesc
> D ctyzip 70 options(*varsize)
> D city 35
> D ste 2
> D zip 9
> D pass 1
> D err 1
>
> ************************************************************************************************************
> CTSTJSTTST.RPGLE(module...compiles fine).
>
> ************************************************************************************************************
> H NOMAIN
> /COPY QPROTOSRC,EDITOOLTST
> PCTSTJSTTST B export
> DCTSTJSTTST PI 118 opdesc
> D CSTZIP 70 OPTIONS(*VARSIZE)
> D CITY 35
> D STE 2
> D ZIP 9
> D Pass 1
> D ERR 1
> *----------------------------------------------------------------
> D X S 2 0
> D Y S 2 0
> D LEN S 5I 0 INZ
> D FLDLEN S +1 LIKE(CSTZIP)
> *----------------------------------------------------------------
> C* ........................
> C IF CSTZIP = *BLANKS
> C EVAL ERR = *ON
> C ELSE
> C*
> C EVAL ERR = *OFF
> C clear FLDLEN
> C MOVEL CSTZIP FLDLEN
> C X'00' CHECKR FLDLEN LEN
> C ' ' CHECKR FLDLEN:len LEN 25
> C* ........................
> C* *load city/state/zip
> C* ........................
> C* *if city is not blanks....
> C clear city
> C clear ste
> C clear zip
> C* look for city/state delimited by ","..
> C ','
> scan fldlen x 27
> C if *in27 = *on
> C eval %subst(city:1:x-1) =
> %subst(fldlen:1:x-1)
> C else
> C ' '
> scan fldlen x 27
> C if *in27 = *on
> C eval %subst(city:1:x-1) =
> %subst(fldlen:1:x-1)
> C endif
> C endif
> C eval x = x+1
> C* look for non-blank..for state
> C if x + 2 < LEN
> C eval Y = 2
> C else
> C eval y = len - x + 1
> C endif
> C*
> C dow x < LEN
> C if %subst(fldlen:x:1) <> ' '
> C eval %subst(ste:1:2) = %subst(fldlen:x:2)
> C eval x = x+2
> C leave
> C endif
> C*
> C eval x = x+1
> C if x + 2 < LEN
> C eval Y = 2
> C else
> C eval y = len - x + 1
> C endif
> C*
> C enddo
> C*
> C* look for non-blank..zip code
> C if x + 9 < LEN
> C eval Y = 9
> C else
> C eval y = len - x + 1
> C endif
> C*
> C if y > 9
> C eval y = 9
> C endif
> C*
> C dow x < len
> C*
> C if %subst(fldlen:x:1) <> ' ' AND
> C %subst(fldlen:x:1) <> '.'
> C eval %subst(zip:1:y) = %subst(fldlen:x:y)
> C*
> C '-' SCAN ZIP POS 2
> 0 20
> C IF *IN20 = *ON
> C EVAL Y = Y - POS + 1
> C EVAL X = X + POS
> C if y > 9
> C EVAL y = 9
> C endif
> C EVAL %SUBST(ZIP:POS:Y) = %SUBST(FLDlen:X:Y)
> C ENDIF
> C*
> C leave
> C endif
> C*
> C eval x = x+1
> C if x + 9 <= LEN
> C eval Y = 9
> C else
> C eval y = len - x + 1
> C endif
> C*
> C enddo
> C ENDIF
> C select
> C when pass = '2'
> C return ste
> C when pass = '3'
> C return zip
> C other
> C return CITY
> C endsl
> C*
> PCTSTJSTTST E
>
> ***********************************************************************************************************
>
>
> Jake.
>
> On 4/7/06, Michael_Schutte@xxxxxxxxxxxx <Michael_Schutte@xxxxxxxxxxxx>
> wrote:
> >
> > Jake,
> >
> > Do you have the Parms for this program in the DSPECS using the PR and
> PI?
> > If so make sure that that the name on the PR & PI line are the same as
> the
> > name of this SOURCE.
> >
> > Michael Schutte
> > Work 614-492-7419
> > email michael_schutte@xxxxxxxxxxxx
> >
> >
> >
> > "Jake M"
> > <jakeroc@xxxxxxxx
> > m>
> To
> > Sent by: "RPG programming on the AS400 /
> > rpg400-l-bounces@ iSeries" <rpg400-l@xxxxxxxxxxxx>
> > midrange.com
> cc
> >
>
> > Subject
> > 04/07/2006 09:12 Re: Calling RPGLE module.
> > AM
> >
> >
> > Please respond to
> > RPG programming
> > on the AS400 /
> > iSeries
> > <rpg400-l@midrang
> > e.com>
> >
> >
> >
> >
> >
> >
> > Birgitta,
> > I used CRTBNDRPG command in RSE. The module CTSTJSTTST compiles fine
> with
> > the command 'CRTRPGMOD'. But the compile for program CALLCTST fails when
> I
> > use CRTBNDRPG. Thanks a bunch for enlightening me on the compilation
> > theory.
> > I appreciate your help.
> >
> > Jake.
> >
> >
> >
> > On 4/7/06, HauserSSS <Hauser@xxxxxxxxxxxxxxx> wrote:
> > >
> > > Hi,
> > >
> > > how did you try to compile your program?
> > > With option 14 in PDM?
> > >
> > > An ILE compilation is always a two step calculation:
> > > 1. Compile all your modules (Option 15 --> CRTRPGMOD)
> > > 2. Create the program using the CL-Command CRTPGM and by specifying
> all
> > > bound modules.
> > >
> > > (Even with option 14 CRTBNDRPG a two step compilation is performed.
> > First
> > > the module gets compiled to the QTEMP library. After the module gets
> > > converted into a program in your object library and the module in the
> > > QTEMP
> > > gets deleted.)
> > >
> > > You also can add your modules (or service programs) to an binding
> > > directory
> > > and specify the binding directory at compile time or add it in the
> > > H-Specs:
> > > 1. Create Binding directory: CRTBNDDIR
> > > 2. Add Binding directory entries: ADDBNDDIRE
> > >
> > > 3. If you are using a binding directory, it's possible to use Option
> 14
> > to
> > > compile a program. You have to use an activation group other than the
> > > default activation group and specify the binding directory in the
> > compile
> > > command.
> > > Alternatively you can add the following H-Specs to your source:
> > > H/If Defined (*CRTBNDRPG)
> > > H DftActGrp(*NO) BndDir('MYBNDDIR') ActGrp(*New or *Caller or
> > > 'NAMEDACTGRP')
> > > H/EndIf
> > >
> > > 4. If you use the two step compilation the binding directory can be
> > > specified in the CRTPGM-Command.
> > >
> > > Mit freundlichen Gru?en / Best regards
> > >
> > > Birgitta
> > >
> > > "Shoot for the moon, even if you miss, you'll land among the stars."
> > > (Les Brown)
> > >
> > > -----Ursprungliche Nachricht-----
> > > Von: rpg400-l-bounces@xxxxxxxxxxxx
> > > [mailto:rpg400-l-bounces@xxxxxxxxxxxx]Im Auftrag von Mike Troxclaire
> > > Gesendet: Donnerstag, 6. April 2006 23:34
> > > An: rpg400-l@xxxxxxxxxxxx
> > > Betreff: RE:Calling RPGLE module.
> > >
> > >
> > > As a newbie I would love to know about it too. I was not able to
> compile
> > > the
> > > program??
> > >
> > > Mike.
> > >
> > > _________________________________________________________________
> > > Express yourself instantly with MSN Messenger! Download today - it's
> > FREE!
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> > >
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