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Michael,
This is how I am calling it..still not able to compile. I bet I am doing
something outrageously stupid(out of ignorance ofcourse....). I appreciate
all the help.
CALLCTST.RPGLE(my program...does not compile)
*********************************************************************************************************
      /COPY QPROTOSRC,EDITOOLTST
      *
     D  CSTZIP         S             70
     D  CITY           S             35
     D  STE            S              2
     D  ZIP            S              9
     D  ERR            S              1
     D  pass           S              1
     D   RESULT        S            118

      *
      *
      *
      /FREE
         CSTZIP = 'SCHULENBURG, TX';

         RESULT = CTSTJSTTST(CSTZIP:CITY:STE:ZIP:pass:err);

       *inlr = *on;
      /END-FREE
***********************************************************************************************************
EDITOOLTST
***********************************************************************************************************
     D ctstjsttst      PR           118    opdesc
     D  ctyzip                       70    options(*varsize)
     D  city                         35
     D  ste                           2
     D  zip                           9
     D  pass                          1
     D  err                           1
************************************************************************************************************
CTSTJSTTST.RPGLE(module...compiles fine).
************************************************************************************************************
     H NOMAIN
      /COPY QPROTOSRC,EDITOOLTST
     PCTSTJSTTST       B                   export
     DCTSTJSTTST       PI           118    opdesc
     D CSTZIP                        70    OPTIONS(*VARSIZE)
     D CITY                          35
     D STE                            2
     D ZIP                            9
     D Pass                           1
     D ERR                            1
      *----------------------------------------------------------------
     D X               S              2  0
     D Y               S              2  0
     D LEN             S              5I 0 INZ
     D FLDLEN          S             +1    LIKE(CSTZIP)
      *----------------------------------------------------------------
     C*  ........................
     C                   IF        CSTZIP = *BLANKS
     C                   EVAL      ERR = *ON
     C                   ELSE
     C*
     C                   EVAL      ERR = *OFF
     C                   clear                   FLDLEN
     C                   MOVEL     CSTZIP        FLDLEN
     C     X'00'         CHECKR    FLDLEN        LEN
     C     ' '           CHECKR    FLDLEN:len    LEN                    25
     C*  ........................
     C*    *load city/state/zip
     C*  ........................
     C* *if city is not blanks....
     C                   clear                   city
     C                   clear                   ste
     C                   clear                   zip
     C*   look for city/state delimited by ","..
     C     ','           scan      fldlen        x                        27
     C                   if        *in27 = *on
     C                   eval      %subst(city:1:x-1) = %subst(fldlen:1:x-1)
     C                   else
     C     ' '           scan      fldlen        x                        27
     C                   if        *in27 = *on
     C                   eval      %subst(city:1:x-1) = %subst(fldlen:1:x-1)
     C                   endif
     C                   endif
     C                   eval      x = x+1
     C* look for non-blank..for state
     C                   if        x + 2  < LEN
     C                   eval      Y = 2
     C                   else
     C                   eval      y = len - x + 1
     C                   endif
     C*
     C                   dow       x < LEN
     C                   if        %subst(fldlen:x:1) <> ' '
     C                   eval      %subst(ste:1:2)  = %subst(fldlen:x:2)
     C                   eval      x = x+2
     C                   leave
     C                   endif
     C*
     C                   eval      x = x+1
     C                   if        x + 2  < LEN
     C                   eval      Y = 2
     C                   else
     C                   eval      y = len - x + 1
     C                   endif
     C*
     C                   enddo
     C*
     C* look for non-blank..zip code
     C                   if        x + 9  < LEN
     C                   eval      Y = 9
     C                   else
     C                   eval      y = len - x + 1
     C                   endif
     C*
     C                   if        y >  9
     C                   eval      y = 9
     C                   endif
     C*
     C                   dow       x < len
     C*
     C                   if        %subst(fldlen:x:1) <> ' ' AND
     C                             %subst(fldlen:x:1) <> '.'
     C                   eval      %subst(zip:1:y)  = %subst(fldlen:x:y)
     C*
     C     '-'           SCAN      ZIP           POS               2 0    20
     C                   IF        *IN20 = *ON
     C                   EVAL      Y = Y - POS + 1
     C                   EVAL      X = X + POS
     C                   if        y > 9
     C                   EVAL      y = 9
     C                   endif
     C                   EVAL      %SUBST(ZIP:POS:Y) = %SUBST(FLDlen:X:Y)
     C                   ENDIF
     C*
     C                   leave
     C                   endif
     C*
     C                   eval      x = x+1
     C                   if        x + 9  <= LEN
     C                   eval      Y = 9
     C                   else
     C                   eval      y = len - x + 1
     C                   endif
     C*
     C                   enddo
     C                   ENDIF
     C                   select
     C                   when      pass = '2'
     C                   return    ste
     C                   when      pass = '3'
     C                   return    zip
     C                   other
     C                   return    CITY
     C                   endsl
     C*
     PCTSTJSTTST       E
***********************************************************************************************************


Jake.

On 4/7/06, Michael_Schutte@xxxxxxxxxxxx <Michael_Schutte@xxxxxxxxxxxx>
wrote:
>
> Jake,
>
> Do you have the Parms for this program in the DSPECS using the PR and PI?
> If so make sure that that the name on the PR & PI line are the same as the
> name of this SOURCE.
>
> Michael Schutte
> Work 614-492-7419
> email  michael_schutte@xxxxxxxxxxxx
>
>
>
>              "Jake M"
>              <jakeroc@xxxxxxxx
>              m>                                                         To
>              Sent by:                  "RPG programming on the AS400 /
>              rpg400-l-bounces@         iSeries" <rpg400-l@xxxxxxxxxxxx>
>              midrange.com                                               cc
>
>                                                                    Subject
>              04/07/2006 09:12          Re: Calling RPGLE module.
>              AM
>
>
>              Please respond to
>               RPG programming
>               on the AS400 /
>                   iSeries
>              <rpg400-l@midrang
>                   e.com>
>
>
>
>
>
>
> Birgitta,
> I used CRTBNDRPG command in RSE. The module CTSTJSTTST compiles fine with
> the command 'CRTRPGMOD'. But the compile for program CALLCTST fails when I
> use CRTBNDRPG. Thanks a bunch for enlightening me on the compilation
> theory.
> I appreciate your help.
>
> Jake.
>
>
>
> On 4/7/06, HauserSSS <Hauser@xxxxxxxxxxxxxxx> wrote:
> >
> > Hi,
> >
> > how did you try to compile your program?
> > With option 14 in PDM?
> >
> > An ILE compilation is always a two step calculation:
> > 1. Compile all your modules (Option 15 --> CRTRPGMOD)
> > 2. Create the program using the CL-Command CRTPGM and by specifying all
> > bound modules.
> >
> > (Even with option 14 CRTBNDRPG a two step compilation is performed.
> First
> > the module gets compiled to the QTEMP library. After the module gets
> > converted into a program in your object library and the module in the
> > QTEMP
> > gets deleted.)
> >
> > You also can add your modules (or service programs) to an binding
> > directory
> > and specify the binding directory at compile time or add it in the
> > H-Specs:
> > 1. Create Binding directory: CRTBNDDIR
> > 2. Add Binding directory entries: ADDBNDDIRE
> >
> > 3. If you are using a binding directory, it's possible to use Option 14
> to
> > compile a program. You have to use an activation group other than the
> > default activation group and specify the binding directory in the
> compile
> > command.
> > Alternatively you can add the following H-Specs to your source:
> > H/If Defined (*CRTBNDRPG)
> > H  DftActGrp(*NO) BndDir('MYBNDDIR') ActGrp(*New or *Caller or
> > 'NAMEDACTGRP')
> > H/EndIf
> >
> > 4. If you use the two step compilation the binding directory can be
> > specified in the CRTPGM-Command.
> >
> > Mit freundlichen Gru?en / Best regards
> >
> > Birgitta
> >
> > "Shoot for the moon, even if you miss, you'll land among the stars."
> > (Les Brown)
> >
> > -----Ursprungliche Nachricht-----
> > Von: rpg400-l-bounces@xxxxxxxxxxxx
> > [mailto:rpg400-l-bounces@xxxxxxxxxxxx]Im Auftrag von Mike Troxclaire
> > Gesendet: Donnerstag, 6. April 2006 23:34
> > An: rpg400-l@xxxxxxxxxxxx
> > Betreff: RE:Calling RPGLE module.
> >
> >
> > As a newbie I would love to know about it too. I was not able to compile
> > the
> > program??
> >
> > Mike.
> >
> > _________________________________________________________________
> > Express yourself instantly with MSN Messenger! Download today - it's
> FREE!
> > http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/
> >
> > --
> > This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing
> list
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> This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list
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