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Michael, This is how I am calling it..still not able to compile. I bet I am doing something outrageously stupid(out of ignorance ofcourse....). I appreciate all the help. CALLCTST.RPGLE(my program...does not compile) ********************************************************************************************************* /COPY QPROTOSRC,EDITOOLTST * D CSTZIP S 70 D CITY S 35 D STE S 2 D ZIP S 9 D ERR S 1 D pass S 1 D RESULT S 118 * * * /FREE CSTZIP = 'SCHULENBURG, TX'; RESULT = CTSTJSTTST(CSTZIP:CITY:STE:ZIP:pass:err); *inlr = *on; /END-FREE *********************************************************************************************************** EDITOOLTST *********************************************************************************************************** D ctstjsttst PR 118 opdesc D ctyzip 70 options(*varsize) D city 35 D ste 2 D zip 9 D pass 1 D err 1 ************************************************************************************************************ CTSTJSTTST.RPGLE(module...compiles fine). ************************************************************************************************************ H NOMAIN /COPY QPROTOSRC,EDITOOLTST PCTSTJSTTST B export DCTSTJSTTST PI 118 opdesc D CSTZIP 70 OPTIONS(*VARSIZE) D CITY 35 D STE 2 D ZIP 9 D Pass 1 D ERR 1 *---------------------------------------------------------------- D X S 2 0 D Y S 2 0 D LEN S 5I 0 INZ D FLDLEN S +1 LIKE(CSTZIP) *---------------------------------------------------------------- C* ........................ C IF CSTZIP = *BLANKS C EVAL ERR = *ON C ELSE C* C EVAL ERR = *OFF C clear FLDLEN C MOVEL CSTZIP FLDLEN C X'00' CHECKR FLDLEN LEN C ' ' CHECKR FLDLEN:len LEN 25 C* ........................ C* *load city/state/zip C* ........................ C* *if city is not blanks.... C clear city C clear ste C clear zip C* look for city/state delimited by ",".. C ',' scan fldlen x 27 C if *in27 = *on C eval %subst(city:1:x-1) = %subst(fldlen:1:x-1) C else C ' ' scan fldlen x 27 C if *in27 = *on C eval %subst(city:1:x-1) = %subst(fldlen:1:x-1) C endif C endif C eval x = x+1 C* look for non-blank..for state C if x + 2 < LEN C eval Y = 2 C else C eval y = len - x + 1 C endif C* C dow x < LEN C if %subst(fldlen:x:1) <> ' ' C eval %subst(ste:1:2) = %subst(fldlen:x:2) C eval x = x+2 C leave C endif C* C eval x = x+1 C if x + 2 < LEN C eval Y = 2 C else C eval y = len - x + 1 C endif C* C enddo C* C* look for non-blank..zip code C if x + 9 < LEN C eval Y = 9 C else C eval y = len - x + 1 C endif C* C if y > 9 C eval y = 9 C endif C* C dow x < len C* C if %subst(fldlen:x:1) <> ' ' AND C %subst(fldlen:x:1) <> '.' C eval %subst(zip:1:y) = %subst(fldlen:x:y) C* C '-' SCAN ZIP POS 2 0 20 C IF *IN20 = *ON C EVAL Y = Y - POS + 1 C EVAL X = X + POS C if y > 9 C EVAL y = 9 C endif C EVAL %SUBST(ZIP:POS:Y) = %SUBST(FLDlen:X:Y) C ENDIF C* C leave C endif C* C eval x = x+1 C if x + 9 <= LEN C eval Y = 9 C else C eval y = len - x + 1 C endif C* C enddo C ENDIF C select C when pass = '2' C return ste C when pass = '3' C return zip C other C return CITY C endsl C* PCTSTJSTTST E *********************************************************************************************************** Jake. On 4/7/06, Michael_Schutte@xxxxxxxxxxxx <Michael_Schutte@xxxxxxxxxxxx> wrote: > > Jake, > > Do you have the Parms for this program in the DSPECS using the PR and PI? > If so make sure that that the name on the PR & PI line are the same as the > name of this SOURCE. > > Michael Schutte > Work 614-492-7419 > email michael_schutte@xxxxxxxxxxxx > > > > "Jake M" > <jakeroc@xxxxxxxx > m> To > Sent by: "RPG programming on the AS400 / > rpg400-l-bounces@ iSeries" <rpg400-l@xxxxxxxxxxxx> > midrange.com cc > > Subject > 04/07/2006 09:12 Re: Calling RPGLE module. > AM > > > Please respond to > RPG programming > on the AS400 / > iSeries > <rpg400-l@midrang > e.com> > > > > > > > Birgitta, > I used CRTBNDRPG command in RSE. The module CTSTJSTTST compiles fine with > the command 'CRTRPGMOD'. But the compile for program CALLCTST fails when I > use CRTBNDRPG. Thanks a bunch for enlightening me on the compilation > theory. > I appreciate your help. > > Jake. > > > > On 4/7/06, HauserSSS <Hauser@xxxxxxxxxxxxxxx> wrote: > > > > Hi, > > > > how did you try to compile your program? > > With option 14 in PDM? > > > > An ILE compilation is always a two step calculation: > > 1. Compile all your modules (Option 15 --> CRTRPGMOD) > > 2. Create the program using the CL-Command CRTPGM and by specifying all > > bound modules. > > > > (Even with option 14 CRTBNDRPG a two step compilation is performed. > First > > the module gets compiled to the QTEMP library. After the module gets > > converted into a program in your object library and the module in the > > QTEMP > > gets deleted.) > > > > You also can add your modules (or service programs) to an binding > > directory > > and specify the binding directory at compile time or add it in the > > H-Specs: > > 1. Create Binding directory: CRTBNDDIR > > 2. Add Binding directory entries: ADDBNDDIRE > > > > 3. If you are using a binding directory, it's possible to use Option 14 > to > > compile a program. You have to use an activation group other than the > > default activation group and specify the binding directory in the > compile > > command. > > Alternatively you can add the following H-Specs to your source: > > H/If Defined (*CRTBNDRPG) > > H DftActGrp(*NO) BndDir('MYBNDDIR') ActGrp(*New or *Caller or > > 'NAMEDACTGRP') > > H/EndIf > > > > 4. If you use the two step compilation the binding directory can be > > specified in the CRTPGM-Command. > > > > Mit freundlichen Gru?en / Best regards > > > > Birgitta > > > > "Shoot for the moon, even if you miss, you'll land among the stars." > > (Les Brown) > > > > -----Ursprungliche Nachricht----- > > Von: rpg400-l-bounces@xxxxxxxxxxxx > > [mailto:rpg400-l-bounces@xxxxxxxxxxxx]Im Auftrag von Mike Troxclaire > > Gesendet: Donnerstag, 6. April 2006 23:34 > > An: rpg400-l@xxxxxxxxxxxx > > Betreff: RE:Calling RPGLE module. > > > > > > As a newbie I would love to know about it too. I was not able to compile > > the > > program?? > > > > Mike. > > > > _________________________________________________________________ > > Express yourself instantly with MSN Messenger! Download today - it's > FREE! > > http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ > > > > -- > > This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing > list > > To post a message email: RPG400-L@xxxxxxxxxxxx > > To subscribe, unsubscribe, or change list options, > > visit: http://lists.midrange.com/mailman/listinfo/rpg400-l > > or email: RPG400-L-request@xxxxxxxxxxxx > > Before posting, please take a moment to review the archives > > at http://archive.midrange.com/rpg400-l. > > > > > > > > -- > > This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing > list > > To post a message email: RPG400-L@xxxxxxxxxxxx > > To subscribe, unsubscribe, or change list options, > > visit: http://lists.midrange.com/mailman/listinfo/rpg400-l > > or email: RPG400-L-request@xxxxxxxxxxxx > > Before posting, please take a moment to review the archives > > at http://archive.midrange.com/rpg400-l. > > > > > -- > This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list > To post a message email: RPG400-L@xxxxxxxxxxxx > To subscribe, unsubscribe, or change list options, > visit: http://lists.midrange.com/mailman/listinfo/rpg400-l > or email: RPG400-L-request@xxxxxxxxxxxx > Before posting, please take a moment to review the archives > at http://archive.midrange.com/rpg400-l. > > > > -- > This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list > To post a message email: RPG400-L@xxxxxxxxxxxx > To subscribe, unsubscribe, or change list options, > visit: http://lists.midrange.com/mailman/listinfo/rpg400-l > or email: RPG400-L-request@xxxxxxxxxxxx > Before posting, please take a moment to review the archives > at http://archive.midrange.com/rpg400-l. > >
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