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Michael,
Yes, that is all the source code. So, I need to add..

     H DftActGrp(*NO)
     H BndDir('BNDDIR')

to the beginning of my CALLCTST.RPGLE, right? But I am not using any binding
directories in this at all. Do I still need to include those two lines?
Thanks again for all your help.

Jake.

On 4/7/06, Michael_Schutte@xxxxxxxxxxxx <Michael_Schutte@xxxxxxxxxxxx>
wrote:
>
> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
>       /COPY QPROTOSRC,EDITOOLTST
>       *
>      D  CSTZIP         S             70
>      D  CITY           S             35
>      D  STE            S              2
>      D  ZIP            S              9
>      D  ERR            S              1
>      D  pass           S              1
>      D   RESULT        S            118
>
>       *
>       *
>       *
>       /FREE
>          CSTZIP = 'SCHULENBURG, TX';
>
>          RESULT = CTSTJSTTST(CSTZIP:CITY:STE:ZIP:pass:err);
>
>        *inlr = *on;
>       /END-FREE
> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
>
>
> Is this all of your source?  If so, in order to get this to compile you
> need to add the HSPECS that I sent in another email.   When using
> prototypes, DftActGrp cannot be *YES, so in the HSPECS you can change it
> to
> *NO
>
> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
>      H DftActGrp(*NO)
>      H BndDir('BNDDIR')
>
>       /COPY QPROTOSRC,EDITOOLTST
>       *
>      D  CSTZIP         S             70
>      D  CITY           S             35
>      D  STE            S              2
>      D  ZIP            S              9
>      D  ERR            S              1
>      D  pass           S              1
>      D   RESULT        S            118
>
>       *
>       *
>       *
>       /FREE
>          CSTZIP = 'SCHULENBURG, TX';
>
>          RESULT = CTSTJSTTST(CSTZIP:CITY:STE:ZIP:pass:err);
>
>        *inlr = *on;
>       /END-FREE
>
> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
> Michael Schutte
> Work 614-492-7419
> email  michael_schutte@xxxxxxxxxxxx
>
>
>
>              "Jake M"
>              <jakeroc@xxxxxxxx
>              m>                                                         To
>              Sent by:                  "RPG programming on the AS400 /
>              rpg400-l-bounces@         iSeries" <rpg400-l@xxxxxxxxxxxx>
>              midrange.com                                               cc
>
>                                                                    Subject
>              04/07/2006 09:52          Re: Calling RPGLE module.
>              AM
>
>
>              Please respond to
>               RPG programming
>               on the AS400 /
>                   iSeries
>              <rpg400-l@midrang
>                   e.com>
>
>
>
>
>
>
> Michael,
> This is how I am calling it..still not able to compile. I bet I am doing
> something outrageously stupid(out of ignorance ofcourse....). I appreciate
> all the help.
> CALLCTST.RPGLE(my program...does not compile)
>
> *********************************************************************************************************
>
>       /COPY QPROTOSRC,EDITOOLTST
>       *
>      D  CSTZIP         S             70
>      D  CITY           S             35
>      D  STE            S              2
>      D  ZIP            S              9
>      D  ERR            S              1
>      D  pass           S              1
>      D   RESULT        S            118
>
>       *
>       *
>       *
>       /FREE
>          CSTZIP = 'SCHULENBURG, TX';
>
>          RESULT = CTSTJSTTST(CSTZIP:CITY:STE:ZIP:pass:err);
>
>        *inlr = *on;
>       /END-FREE
>
> ***********************************************************************************************************
>
> EDITOOLTST
>
> ***********************************************************************************************************
>
>      D ctstjsttst      PR           118    opdesc
>      D  ctyzip                       70    options(*varsize)
>      D  city                         35
>      D  ste                           2
>      D  zip                           9
>      D  pass                          1
>      D  err                           1
>
> ************************************************************************************************************
>
> CTSTJSTTST.RPGLE(module...compiles fine).
>
> ************************************************************************************************************
>
>      H NOMAIN
>       /COPY QPROTOSRC,EDITOOLTST
>      PCTSTJSTTST       B                   export
>      DCTSTJSTTST       PI           118    opdesc
>      D CSTZIP                        70    OPTIONS(*VARSIZE)
>      D CITY                          35
>      D STE                            2
>      D ZIP                            9
>      D Pass                           1
>      D ERR                            1
>       *----------------------------------------------------------------
>      D X               S              2  0
>      D Y               S              2  0
>      D LEN             S              5I 0 INZ
>      D FLDLEN          S             +1    LIKE(CSTZIP)
>       *----------------------------------------------------------------
>      C*  ........................
>      C                   IF        CSTZIP = *BLANKS
>      C                   EVAL      ERR = *ON
>      C                   ELSE
>      C*
>      C                   EVAL      ERR = *OFF
>      C                   clear                   FLDLEN
>      C                   MOVEL     CSTZIP        FLDLEN
>      C     X'00'         CHECKR    FLDLEN        LEN
>      C     ' '           CHECKR    FLDLEN:len    LEN                    25
>      C*  ........................
>      C*    *load city/state/zip
>      C*  ........................
>      C* *if city is not blanks....
>      C                   clear                   city
>      C                   clear                   ste
>      C                   clear                   zip
>      C*   look for city/state delimited by ","..
>      C     ','           scan      fldlen        x
> 27
>      C                   if        *in27 = *on
>      C                   eval      %subst(city:1:x-1) =
> %subst(fldlen:1:x-1)
>      C                   else
>      C     ' '           scan      fldlen        x
> 27
>      C                   if        *in27 = *on
>      C                   eval      %subst(city:1:x-1) =
> %subst(fldlen:1:x-1)
>      C                   endif
>      C                   endif
>      C                   eval      x = x+1
>      C* look for non-blank..for state
>      C                   if        x + 2  < LEN
>      C                   eval      Y = 2
>      C                   else
>      C                   eval      y = len - x + 1
>      C                   endif
>      C*
>      C                   dow       x < LEN
>      C                   if        %subst(fldlen:x:1) <> ' '
>      C                   eval      %subst(ste:1:2)  = %subst(fldlen:x:2)
>      C                   eval      x = x+2
>      C                   leave
>      C                   endif
>      C*
>      C                   eval      x = x+1
>      C                   if        x + 2  < LEN
>      C                   eval      Y = 2
>      C                   else
>      C                   eval      y = len - x + 1
>      C                   endif
>      C*
>      C                   enddo
>      C*
>      C* look for non-blank..zip code
>      C                   if        x + 9  < LEN
>      C                   eval      Y = 9
>      C                   else
>      C                   eval      y = len - x + 1
>      C                   endif
>      C*
>      C                   if        y >  9
>      C                   eval      y = 9
>      C                   endif
>      C*
>      C                   dow       x < len
>      C*
>      C                   if        %subst(fldlen:x:1) <> ' ' AND
>      C                             %subst(fldlen:x:1) <> '.'
>      C                   eval      %subst(zip:1:y)  = %subst(fldlen:x:y)
>      C*
>      C     '-'           SCAN      ZIP           POS               2 0
> 20
>      C                   IF        *IN20 = *ON
>      C                   EVAL      Y = Y - POS + 1
>      C                   EVAL      X = X + POS
>      C                   if        y > 9
>      C                   EVAL      y = 9
>      C                   endif
>      C                   EVAL      %SUBST(ZIP:POS:Y) = %SUBST(FLDlen:X:Y)
>      C                   ENDIF
>      C*
>      C                   leave
>      C                   endif
>      C*
>      C                   eval      x = x+1
>      C                   if        x + 9  <= LEN
>      C                   eval      Y = 9
>      C                   else
>      C                   eval      y = len - x + 1
>      C                   endif
>      C*
>      C                   enddo
>      C                   ENDIF
>      C                   select
>      C                   when      pass = '2'
>      C                   return    ste
>      C                   when      pass = '3'
>      C                   return    zip
>      C                   other
>      C                   return    CITY
>      C                   endsl
>      C*
>      PCTSTJSTTST       E
>
> ***********************************************************************************************************
>
>
>
> Jake.
>
> On 4/7/06, Michael_Schutte@xxxxxxxxxxxx <Michael_Schutte@xxxxxxxxxxxx>
> wrote:
> >
> > Jake,
> >
> > Do you have the Parms for this program in the DSPECS using the PR and
> PI?
> > If so make sure that that the name on the PR & PI line are the same as
> the
> > name of this SOURCE.
> >
> > Michael Schutte
> > Work 614-492-7419
> > email  michael_schutte@xxxxxxxxxxxx
> >
> >
> >
> >              "Jake M"
> >              <jakeroc@xxxxxxxx
> >              m>
> To
> >              Sent by:                  "RPG programming on the AS400 /
> >              rpg400-l-bounces@         iSeries" <rpg400-l@xxxxxxxxxxxx>
> >              midrange.com
> cc
> >
> >
> Subject
> >              04/07/2006 09:12          Re: Calling RPGLE module.
> >              AM
> >
> >
> >              Please respond to
> >               RPG programming
> >               on the AS400 /
> >                   iSeries
> >              <rpg400-l@midrang
> >                   e.com>
> >
> >
> >
> >
> >
> >
> > Birgitta,
> > I used CRTBNDRPG command in RSE. The module CTSTJSTTST compiles fine
> with
> > the command 'CRTRPGMOD'. But the compile for program CALLCTST fails when
> I
> > use CRTBNDRPG. Thanks a bunch for enlightening me on the compilation
> > theory.
> > I appreciate your help.
> >
> > Jake.
> >
> >
> >
> > On 4/7/06, HauserSSS <Hauser@xxxxxxxxxxxxxxx> wrote:
> > >
> > > Hi,
> > >
> > > how did you try to compile your program?
> > > With option 14 in PDM?
> > >
> > > An ILE compilation is always a two step calculation:
> > > 1. Compile all your modules (Option 15 --> CRTRPGMOD)
> > > 2. Create the program using the CL-Command CRTPGM and by specifying
> all
> > > bound modules.
> > >
> > > (Even with option 14 CRTBNDRPG a two step compilation is performed.
> > First
> > > the module gets compiled to the QTEMP library. After the module gets
> > > converted into a program in your object library and the module in the
> > > QTEMP
> > > gets deleted.)
> > >
> > > You also can add your modules (or service programs) to an binding
> > > directory
> > > and specify the binding directory at compile time or add it in the
> > > H-Specs:
> > > 1. Create Binding directory: CRTBNDDIR
> > > 2. Add Binding directory entries: ADDBNDDIRE
> > >
> > > 3. If you are using a binding directory, it's possible to use Option
> 14
> > to
> > > compile a program. You have to use an activation group other than the
> > > default activation group and specify the binding directory in the
> > compile
> > > command.
> > > Alternatively you can add the following H-Specs to your source:
> > > H/If Defined (*CRTBNDRPG)
> > > H  DftActGrp(*NO) BndDir('MYBNDDIR') ActGrp(*New or *Caller or
> > > 'NAMEDACTGRP')
> > > H/EndIf
> > >
> > > 4. If you use the two step compilation the binding directory can be
> > > specified in the CRTPGM-Command.
> > >
> > > Mit freundlichen Gru?en / Best regards
> > >
> > > Birgitta
> > >
> > > "Shoot for the moon, even if you miss, you'll land among the stars."
> > > (Les Brown)
> > >
> > > -----Ursprungliche Nachricht-----
> > > Von: rpg400-l-bounces@xxxxxxxxxxxx
> > > [mailto:rpg400-l-bounces@xxxxxxxxxxxx]Im Auftrag von Mike Troxclaire
> > > Gesendet: Donnerstag, 6. April 2006 23:34
> > > An: rpg400-l@xxxxxxxxxxxx
> > > Betreff: RE:Calling RPGLE module.
> > >
> > >
> > > As a newbie I would love to know about it too. I was not able to
> compile
> > > the
> > > program??
> > >
> > > Mike.
> > >
> > > _________________________________________________________________
> > > Express yourself instantly with MSN Messenger! Download today - it's
> > FREE!
> > > http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/
> > >
> > > --
> > > This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing
> > list
> > > To post a message email: RPG400-L@xxxxxxxxxxxx
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> > > visit: http://lists.midrange.com/mailman/listinfo/rpg400-l
> > > or email: RPG400-L-request@xxxxxxxxxxxx
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> > > at http://archive.midrange.com/rpg400-l.
> > >
> > >
> > >
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> > at http://archive.midrange.com/rpg400-l.
> >
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> To post a message email: RPG400-L@xxxxxxxxxxxx
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> or email: RPG400-L-request@xxxxxxxxxxxx
> Before posting, please take a moment to review the archives
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>
>
>
> --
> This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list
> To post a message email: RPG400-L@xxxxxxxxxxxx
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