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Birgitta,
I used CRTBNDRPG command in RSE. The module CTSTJSTTST compiles fine with
the command 'CRTRPGMOD'. But the compile for program CALLCTST fails when I
use CRTBNDRPG. Thanks a bunch for enlightening me on the compilation theory.
I appreciate your help.

Jake.



On 4/7/06, HauserSSS <Hauser@xxxxxxxxxxxxxxx> wrote:
>
> Hi,
>
> how did you try to compile your program?
> With option 14 in PDM?
>
> An ILE compilation is always a two step calculation:
> 1. Compile all your modules (Option 15 --> CRTRPGMOD)
> 2. Create the program using the CL-Command CRTPGM and by specifying all
> bound modules.
>
> (Even with option 14 CRTBNDRPG a two step compilation is performed. First
> the module gets compiled to the QTEMP library. After the module gets
> converted into a program in your object library and the module in the
> QTEMP
> gets deleted.)
>
> You also can add your modules (or service programs) to an binding
> directory
> and specify the binding directory at compile time or add it in the
> H-Specs:
> 1. Create Binding directory: CRTBNDDIR
> 2. Add Binding directory entries: ADDBNDDIRE
>
> 3. If you are using a binding directory, it's possible to use Option 14 to
> compile a program. You have to use an activation group other than the
> default activation group and specify the binding directory in the compile
> command.
> Alternatively you can add the following H-Specs to your source:
> H/If Defined (*CRTBNDRPG)
> H  DftActGrp(*NO) BndDir('MYBNDDIR') ActGrp(*New or *Caller or
> 'NAMEDACTGRP')
> H/EndIf
>
> 4. If you use the two step compilation the binding directory can be
> specified in the CRTPGM-Command.
>
> Mit freundlichen Gru?en / Best regards
>
> Birgitta
>
> "Shoot for the moon, even if you miss, you'll land among the stars."
> (Les Brown)
>
> -----Ursprungliche Nachricht-----
> Von: rpg400-l-bounces@xxxxxxxxxxxx
> [mailto:rpg400-l-bounces@xxxxxxxxxxxx]Im Auftrag von Mike Troxclaire
> Gesendet: Donnerstag, 6. April 2006 23:34
> An: rpg400-l@xxxxxxxxxxxx
> Betreff: RE:Calling RPGLE module.
>
>
> As a newbie I would love to know about it too. I was not able to compile
> the
> program??
>
> Mike.
>
> _________________________________________________________________
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