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With a faster machine, I can save my company about 30 mins a day. 30 mins/day * 261 work days (about) = about 130 hours/year wasted wating for the computer to catch up. 130 hour at (lets say $20/hour salary) = $2,600/year computer is now paid for in less than a year's time. On 6/9/05, Bob Cozzi <cozzi@xxxxxxxxx> wrote: > > Yes, but American companies only care about "this" quarter, not 12-month > payback. <tic> > > -Bob Cozzi > www.RPGxTools.com <http://www.RPGxTools.com> > If everything is under control, you are going too slow. > - Mario Andretti > > > -----Original Message----- > From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] > On Behalf Of Wilt, Charles > Sent: Thursday, June 09, 2005 11:52 AM > To: RPG programming on the AS400 / iSeries > Subject: RE: Anyone not using WDSC for RPG development > > Let's see 75 developers... > > Let assume you each make 30K. > > That's $2.25 Million a year in your budget just for personnel salaries. > > A new PC at $700 for each you comes out to $52,500. Granted it seems like > a > big number to your or I. But it's only 2% of what the company spends on > just your salaries. > > So lets look at an quick ROI: > > new PC's: > $52,500 > month of lost productivity learning WDSC: $187,500 > > -------- > Total cost > $240,000 > > Assuming WDSC improves your productivity by 10% ($18,750/mo) you have an > ROI > in only 12.8 months. > > That's a pretty dang good ROI IMHO, and using very conservative numbers. > I've got you taking a month off to learn WDSC. That's probably not going > to > happen. Nor do I think a month long class is really needed. Figure a month > at 50% productivity and the ROI is even better. > > Not to mention calculating only a 10% productivity improvement. I'd say > that's considerably low. You use WDSC, how much more productive do you > find > it? I myself give it at least 50% just dealing in RPG III. For true ILE > RPG IV using free format and long names, I'd have to put the figure at > closer to 100%. > > > Forget trying to get developers to beg to use WDSC, work up a realistic > ROI > and management will be mandating the use of WDSC. > > > Charles Wilt > -- > iSeries Systems Administrator / Developer > Mitsubishi Electric Automotive America > ph: 513-573-4343 > fax: 513-398-1121 > > > > -----Original Message----- > > From: rpg400-l-bounces@xxxxxxxxxxxx > > [mailto:rpg400-l-bounces@xxxxxxxxxxxx]On Behalf Of Christen, Duane J. > > Sent: Thursday, June 09, 2005 10:31 AM > > To: 'RPG programming on the AS400 / iSeries' > > Subject: RE: Anyone not using WDSC for RPG development > > > > > > <snip> > > I've heard this argument before. > > > > I don't buy it. > > > > First off, you can get an 3GHz class machine for much less > > than $1,000. > > Here's an Athlon 64bit 3200+ w/1GB RAM from HP for $700. > > </snip> > > > > Niether does this company. We have approx 75 developers, at > > $700 a pop that > > is still more than pocket change. I am the only one using > > WDSCi "full time" > > on a 2.4GHz with 1GB ram, and there are several others using > > CODE. I pushed > > for the machine to use WDSCi and I beleave that if others > > where interested > > and pushed for it they would get one also, but there doesn't > > seem to be the > > interest. > > > > Most of our developers are "Jobbers" (this is their job not > > their passion) > > and as long as the paycheck shows up they are happy. On the > > other hand WDSCi > > is, IMO much more clunkly than SEU/PDM. I can code, compile, > > debug, run > > commands, etc... all without touching a mouse, lifting my head, and no > > waiting. With WDSCi I can hardly go five minuites without > > touching the mouse > > to get to where I want to go without 15 keystrokes. (That is > > assuming you > > can get there with keystrokes) And if you finally get were > > you want with > > keystrokes you may not be able to repeat the process because the same > > keystrokes don't always perform the same way. > > > > After nearly 2 months of forcing myself to use WDSCi for RPG > > coding, I still > > have not seen a performance improvement in my coding. WDSCi > > looks better, > > and the 60+ lines of code per page is nice but nither of > > these are really > > worth loss of "ease of use" of SEU/PDM... (The outline is another nice > > feature of WDSCi but when it take 2-10 minuites to build the > > outline it is > > nearly useless to me) > > > > I will continue to use WDSCi and hopefully in the future I > > will become more > > capable, and so will it. > > > > Duane Christen > > > > > > > > NOTICE: This electronic mail transmission may contain confidential > > information and is intended only for the person(s) named. > > Any use, copying > > or disclosure by any other person is strictly prohibited. If you have > > received this transmission in error, please notify the sender > > via e-mail. > > > > > > > > -- > > This is the RPG programming on the AS400 / iSeries (RPG400-L) > > mailing list > > To post a message email: RPG400-L@xxxxxxxxxxxx > > To subscribe, unsubscribe, or change list options, > > visit: http://lists.midrange.com/mailman/listinfo/rpg400-l > > or email: RPG400-L-request@xxxxxxxxxxxx > > Before posting, please take a moment to review the archives > > at http://archive.midrange.com/rpg400-l. > > > > > > -- > This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list > To post a message email: RPG400-L@xxxxxxxxxxxx > To subscribe, unsubscribe, or change list options, > visit: http://lists.midrange.com/mailman/listinfo/rpg400-l > or email: RPG400-L-request@xxxxxxxxxxxx > Before posting, please take a moment to review the archives > at http://archive.midrange.com/rpg400-l. > > > > > -- > This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list > To post a message email: RPG400-L@xxxxxxxxxxxx > To subscribe, unsubscribe, or change list options, > visit: http://lists.midrange.com/mailman/listinfo/rpg400-l > or email: RPG400-L-request@xxxxxxxxxxxx > Before posting, please take a moment to review the archives > at http://archive.midrange.com/rpg400-l. > >
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