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Paul, this is a fantastic post!  I for one really appreciate the work 
you've done on this one...

Mike

rpg400-l-bounces@xxxxxxxxxxxx wrote on 28/06/2005 15:36:08:

> Greg,
> 
> I think you're really trying to learn two types of programming.  The 
first
> is to 'structured programming' - break the code down into pieces and how 
do
> you organize those pieces.  The second is 'object oriented programming' 
-
> structure your data as well as your code.  Structured Programming is 
more
> 80's technology which Object-Oriented Programming is more 90's 
technology.
> ILE deals more with structured programming but OS400 does have objects 
so
> it's an odd mix of structured and object oriented technology.  You can 
apply
> object oriented concepts to structured programming so it's worth 
studying
> both even though ILE RPG isn't an object oriented language.
> 
> Structured programming 
(http://en.wikipedia.org/wiki/Structured_programming)
> had a lot of different proponents back in the 80's - James Martin, 
Edward
> Yourdon & Michael Jackson were authors I read.  I personally liked 
Jackson's
> method for designing a program
> (http://en.wikipedia.org/wiki/Jackson_Structured_Programming) because it 
was
> a data oriented approach.  The program structure was derived from the 
format
> of your data inputs and outputs.
> 
> Object-Oriented Programming
> (http://en.wikipedia.org/wiki/Object-oriented_programming) goes further 
than
> structured programming.  Instead of having a program that reads in data,
> does something with it then spits out data/reports you have objects 
which
> wrap the data with code.  Then you put the objects together into 
systems.
> The concept of a program separate from the data disappears.  Booch,
> Rumbaugh, and Meyer are all good authors on this topic.
> 
> The Code Complete book already mentioned is more about Software 
Engineering
> (http://en.wikipedia.org/wiki/Software_development).  You can look a
> programming from three different points of view - a trade, an art, or a
> profession.  Software Engineering is working towards turning programming
> into a profession.  I.E. you must know x, y, z and follow specific
> guidelines to be a Software Engineer.  Right now we're not sure what x,y 
& z
> are so don't let someone masquerading as a Software Engineer intimidate 
you.
> 
> There is another topic called Patterns with a different view on 
designing
> systems.  Patterns are a way to describe how objects work together to 
make a
> system.  They are techniques you can use to solve more specific problems 
in
> a design.  They are sort of templates you use to write your code.  The
> Design Patterns book (http://en.wikipedia.org/wiki/Design_Patterns) by
> Gamma, et.al. (nicknamed the Gang of Four) is the first and best book on
> patterns.  I wouldn't recommend this book until you understand something
> about object oriented programming.  Patterns might be the x,y & z of
> Software Engineering.
> 
> You know more about object oriented programming than you might think.
> You've been working on a successful object based (everything is object
> oriented except there is no inheritance) operating system so a lot of 
the
> concepts will be familiar.  You have a leg up on a mainframe, unix or PC
> programmer trying to learn about object oriented technology.  Learning 
will
> never end so don't be concerned if you don't know everything - you never
> will.
> 
> Paul
> 
> -- 
> Paul Morgan
> Senior Programmer Analyst - Retail
> J. Jill Group
> 100 Birch Pond Drive, PO Box 2009
> Tilton, NH 03276-2009
> Phone: (603) 266-2117
> Fax:   (603) 266-2333
> 
> Greg wrote
> 
> > It describes the tools one can use to do those things, but doesn't 
teach
> > me the principles I can apply to break business problems into modular
> > programming constructs.  How to break out of a monolithic approach to
> > thinking about logic flow, into an **ORGANIZED** modular approach, 
using
> > small reusable pieces.
> >
> > I know, some people can study a tool, and intuitively know how they
> > would want to use it.  Perhaps these are the only people who should
> > really be using the tool. I'm not like that.
> >
> > I think what I'm talking about is the distinction between the art and
> > the science of programming.  I don't know if the art can be learned, 
but
> > I'd like to try.  I'm hoping someone has written a book on it.
> >
> > Posts from Joe Pluta and Alan Campin and others indicate that one 
needs
> > to study these high level programming/software engineering principles 
in
> > order to do good programming.
> >
> > Maybe someone could suggest some specific authors/titles ?
> 
> 
> 
> -- 
> This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing 
list
> To post a message email: RPG400-L@xxxxxxxxxxxx
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> visit: http://lists.midrange.com/mailman/listinfo/rpg400-l
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> 
> 

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