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I don't agree that negative conditional evaluations are "more straightforward" than positive logic that is prefixed with NOT. It is a known fact that the mind can interpret positive logic much quicker than negative.
But, hey, we're not out to save the world with RPG IV, now are we. :)
-----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of M. Lazarus Sent: Tuesday, March 30, 2004 7:41 PM To: RPG programming on the AS400 / iSeries Subject: RE: IF Coding question
Bob,
I'm not sure if it's mandated or not (w/o checking the order of evaluation in the manual), but the following would be the preferable way to mimic the original code:
If NOT ( TOT1a = TOT2a and TOT1b = TOT2bc )
Although, my preference would be:
If TOT1a <> TOT2a Or TOT1b <> TOT2bc
since it's more straightforward.
-mark
At 3/30/04 06:39 PM, you wrote: >It equates to this in RPG IV: > > If NOT TOT1a = TOT2a and TOT1b = TOT2bc > EXCEPT HEADR > EXCEPT TOTAL > ENDIF > >It is an old "trick" in RPGIII that allows you to do a set of opcodes when >something is NOT true. In other words, it is too hard to code the opposite >condition, so they coded it in "positive logic" and use the ELSE to reverse >the "polarity" of the conditional statement. >-Bob Cozzi > > >-----Original Message----- >From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] >On Behalf Of simafrog >Sent: Tuesday, March 30, 2004 8:19 AM >To: RPG programming on the AS400 / iSeries >Subject: IF Coding question > >I am trying to understand the point/reason for this code: > TOT1a IFEQ TOT2a > TOT1b ANDEQTOT2bC > ELSE > EXCPTHEADR > EXCPTTOTAL > ENDIF >Why do you need the "IF" "AND" part? What purpose does this serve?
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