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It equates to this in RPG IV: If NOT TOT1a = TOT2a and TOT1b = TOT2bc EXCEPT HEADR EXCEPT TOTAL ENDIF It is an old "trick" in RPGIII that allows you to do a set of opcodes when something is NOT true. In other words, it is too hard to code the opposite condition, so they coded it in "positive logic" and use the ELSE to reverse the "polarity" of the conditional statement. -Bob Cozzi -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of simafrog Sent: Tuesday, March 30, 2004 8:19 AM To: RPG programming on the AS400 / iSeries Subject: IF Coding question I am trying to understand the point/reason for this code: TOT1a IFEQ TOT2a TOT1b ANDEQTOT2bC ELSE EXCPTHEADR EXCPTTOTAL ENDIF Why do you need the "IF" "AND" part? What purpose does this serve? Thank you, Rob400 _______________________________________________ This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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