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Hans, I respectfully disagree about how "easier" is interpreted in this context. A metaphor might be a wandering brook through a field. One might think that a straight line from high spot to low spot would be the "easier" way for the brook to flow but gosh... the brook finds it is way easier to meander all over the field. Its all of those little bumps and rocks and soft spots that determine where the brook goes. Programers all have days of little bumps, rocks, and soft spots. I won't accept the implication that most older RPG programmers are too lazy to accept new stuff. We have all gone down the 'next new way' a time or two too many. --------------------------------------------------------- Booth Martin http://www.MartinVT.com Booth@xxxxxxxxxxxx --------------------------------------------------------- -------Original Message------- From: RPG programming on the AS400 / iSeries Date: Friday, October 24, 2003 8:15:16 AM To: rpg400-l@xxxxxxxxxxxx Subject: Re: Benefits of Sub-procedures ... This gets back to my theory that a large number of programmers really don't want programming to be easier, and I suspect that's true especially among RPG programmers. Are more modern (that is, 1970's or later) programming techniques like procedures considered too "cool", and thus suspect? Is RPG programming supposed to be hard? Are RPG programmers who make programming look hard considered more capable than programmers who make it look easy? Cheers! Hans
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