× The internal search function is temporarily non-functional. The current search engine is no longer viable and we are researching alternatives.
As a stop gap measure, we are using Google's custom search engine service.
If you know of an easy to use, open source, search engine ... please contact support@midrange.com.



jt wrote:
...  Similarly I would
ask, why would anyone want to code this:

parms.transNo = %editc((%dec(transNo:%size(transNo):0) + 1):'X');

in order to increment a transaction number...???  I ask this seriously:  Why
do you need "rocket science" to add 1 to an alpha transaction number??
Iirc, seems like only one person on this list even came up with an
/alternative/, a simple data structure.  I guess because if it ain't
"modern", it ain't cool...

That's really the wrong question. A more appropriate one is this: Why would anyone want to implement a transaction /number/ as an alpha string? Many other languages with strong type checking require similar machinations. For example, in Python, you might code something contrived like:


n='%.*d'%(len(n),int(n)+1)

(That is, convert the number string to an int, add one. Then format it as a numeric padded to the length of the original string.)

If you want looser interpretations of numeric and character types, you could go to Perl or Rexx, which allow mixed character and numeric operations. But then you'd still have the issue of keeping leading zeros.

A more appropriate solution for this problem (in any language) would involve a procedure (remember procedures?) which returns the next available transaction number as a string. Then, the users of the procedure are spared the gory details of the actual implementation.

Likewise, a Python programmer would (or should) never code that crufty statement above. A more typical coding practice would be to code a "transaction number" class. Getting a new transaction number would then just require a statement like "transnum=tn.next()". The details of how the transaction number are implemented belong in the class, and not in the calling code.

For example, in Python you might code something like:

class Counter:
    def __init__(self, start=0, size=5):
        self.count = start
        self.size = size
    def next(self):
        self.count += 1
        return '%.*d'%(self.size,self.count)

c = Counter(start=234,size=7)
print c.next()
print c.next()
print c.next()
print c.next()

(Sorry for posting Python code in an RPG list. But it's easier to whip up a Python example to illustrate my point. Don't sweat the details - just think of it as "executable pseudo-code".)


Businesses are not primarily about coddling people who care a /whole/ lot more about looking cool than they do producing a solution, (one that works like the Energizer Bunny (tm, I sure...;-)), and producing it on a reasonable timeline (ie, cost). At least, in my experience.


Exactly. And that's why programmers in practically all other programming languages use procedures extensively.


This gets back to my theory that a large number of programmers really don't want programming to be easier, and I suspect that's true especially among RPG programmers. Are more modern (that is, 1970's or later) programming techniques like procedures considered too "cool", and thus suspect? Is RPG programming supposed to be hard? Are RPG programmers who make programming look hard considered more capable than programmers who make it look easy?

Cheers! Hans



As an Amazon Associate we earn from qualifying purchases.

This thread ...

Follow-Ups:
Replies:

Follow On AppleNews
Return to Archive home page | Return to MIDRANGE.COM home page

This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].

Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.