|
Hi, Bill Huumm, very interesting. I didn't know such thing. I've never coded such statments before. It seems that the RPG converts several characters that are considered as character numerics into normal numeric automatically. I mean 'MOVE 'ABC' PACK80' is equal to 'MOVE '123' PACK80' Code Page 37 ABCDEFGHI=x'c1.....c9' character numeric JKLMNOPQR=X'd1.....d9' negative numeric STUVWXYZ=x'e2......e9' ??? 123456789=x'f1.....f9' positive numeric Well, would you try 'MOVE 'STU' pack80' ? Does it work without any errors? Regards > Display Program Variables > > Program . . . . . . . . . . . . . . . . : TESTR > Recursion level . . . . . . . . . . . . : 1 > Start position . . . . . . . . . . . . : 1 > Format . . . . . . . . . . . . . . . . : *CHAR > Length . . . . . . . . . . . . . . . . : *DCL > > Variable . . . . . . . . . . . . . . . : PACK80 > Type . . . . . . . . . . . . . . . . : PACKED > Length . . . . . . . . . . . . . . . : 8 0 > ' 0' > > Test Code > C MOVE 'ABC' PACK80 80 > C PACK80 IFEQ 123 > C "SOME MORE CODE" > C ENDIF > C MOVE *ON *INLR > > Display Program Variables > > Program . . . . . . . . . . . . . . . . : TESTR > Recursion level . . . . . . . . . . . . : 1 > Start position . . . . . . . . . . . . : 1 > Format . . . . . . . . . . . . . . . . : *CHAR > Length . . . . . . . . . . . . . . . . : *DCL > > Variable . . . . . . . . . . . . . . . : PACK80 > Type . . . . . . . . . . . . . . . . : PACKED > Length . . . . . . . . . . . . . . . : 8 0 > ' 123' > > Simple test program results. > The question was "why they would code that way", not if it worked or not. > > Thanks > Bill H > > > > > > Tadashi Kakefuda <kakefuda@xxxxxxxxxxxxxxxx> > Sent by: rpg400-l-bounces@xxxxxxxxxxxx > 07/28/2003 01:47 AM > Please respond to RPG programming on the AS400 / iSeries > > > To: RPG programming on the AS400 / iSeries <rpg400-l@xxxxxxxxxxxx> > cc: > Subject: Re: Move 'ABC' to Numeric? > > > Hi > > The string 'ABC' is x'C1C2C3' in hex decimal and if the attribute of the > NUM is zoned decimal type,it will work. The x'C1C2C3' means '123' in > Character Numeric at main frame (I'm not sure, but I heard so.) And SNA > will support it on AS/400 also. > > But... if it is a packed decimal field, it causes a decimal error. > Because the last 4bit is '3' in x'C1C2C3'.(If it is X'123F', it will be > OK.) Is the RPG program made with IGNORE DECIMAL ERROR option? > > > Tadashi > > _______________________________________________ > This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list > To post a message email: RPG400-L@xxxxxxxxxxxx > To subscribe, unsubscribe, or change list options, > visit: http://lists.midrange.com/mailman/listinfo/rpg400-l > or email: RPG400-L-request@xxxxxxxxxxxx > Before posting, please take a moment to review the archives > at http://archive.midrange.com/rpg400-l. > > > > _______________________________________________ > This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list > To post a message email: RPG400-L@xxxxxxxxxxxx > To subscribe, unsubscribe, or change list options, > visit: http://lists.midrange.com/mailman/listinfo/rpg400-l > or email: RPG400-L-request@xxxxxxxxxxxx > Before posting, please take a moment to review the archives > at http://archive.midrange.com/rpg400-l. > --- Tadashi Kakefuda xenxen@xxxxxxxxxxxxxxxxx
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.