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Hi, Bill

Great! Thank you so much! 

Now I know that there is still twilight zone there in RPG codes !?

Regards.

Tadashi

> Bill Hopkins wrote:
> >                           Display Program Variables 
> >  
> > Program . . . . . . . . . . . . . . . . : TESTR 
> > Recursion level . . . . . . . . . . . . : 1 
> > Start position  . . . . . . . . . . . . : 1 
> > Format  . . . . . . . . . . . . . . . . : *CHAR 
> > Length  . . . . . . . . . . . . . . . . : *DCL 
> >  
> > Variable  . . . . . . . . . . . . . . . : PACK80 
> >   Type  . . . . . . . . . . . . . . . . :   PACKED 
> >   Length  . . . . . . . . . . . . . . . :   8 0 
> >  '      234' 
> >  
> > Here you go. Test results with 'STU'
> > 
> > Thanks
> > Bill H 
> > 
> > 
> > 
> > 
> > Tadashi Kakefuda <xenxen@xxxxxxxxxxxxxxxxx>
> > Sent by: rpg400-l-bounces@xxxxxxxxxxxx
> > 07/30/2003 09:53 PM
> > Please respond to RPG programming on the AS400 / iSeries
> > 
> >  
> >         To:     "'RPG programming on the AS400 / iSeries'" 
> > <rpg400-l@xxxxxxxxxxxx>
> >         cc: 
> >         Subject:        Re: Move 'ABC' to Numeric?
> > 
> > 
> > Hi, Bill
> > 
> > Huumm, very interesting. I didn't know such thing. I've never coded such 
> > statments before.
> > 
> > It seems that the RPG converts several characters that are considered as 
> > character numerics into normal numeric automatically. I mean 'MOVE 'ABC' 
> > PACK80' is equal to 'MOVE '123' PACK80'
> > 
> > Code Page 37
> > 
> > ABCDEFGHI=x'c1.....c9' character numeric
> > JKLMNOPQR=X'd1.....d9' negative numeric
> > STUVWXYZ=x'e2......e9' ???
> > 123456789=x'f1.....f9' positive numeric
> > 
> > Well, would you try 'MOVE 'STU' pack80' ? Does it work without any errors?
> 
> 
> For completeness, here are the results for moving the 16 values from 
> x'010203' to x'F1F2F3' to an 8 digit packed decimal initialized to 
> 66666666:
> 
>  > call stu
>    DSPLY  66666123
>    DSPLY  66666123
>    DSPLY  66666123
>    DSPLY  66666123
>    DSPLY  66666123
>    DSPLY  66666123
>    DSPLY  66666123
>    DSPLY  66666123
>    DSPLY  66666123
>    DSPLY  66666123
>    DSPLY  66666123
>    DSPLY  66666123
>    DSPLY  66666123
>    DSPLY  66666123-
>    DSPLY  66666123
>    DSPLY  66666123
> 
> BTW, results are similar if the target is a 10I0 integer variable.
> 
> Oh, the joys of dealing with the MOVE opcode!
> 
> As mentioned before, for numeric targets and character Factor 2, 
> MOVE treats the bytes of the Factor 2 value as a zoned decimal 
> numeric value. The appropriate conversions between the various 
> numeric formats are automatic.
> 
> Cheers! Hans
> 
> 
> _______________________________________________
> This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list
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> 
> 

---
Tadashi Kakefuda
xenxen@xxxxxxxxxxxxxxxxx


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