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Hi, Bill Great! Thank you so much! Now I know that there is still twilight zone there in RPG codes !? Regards. Tadashi > Bill Hopkins wrote: > > Display Program Variables > > > > Program . . . . . . . . . . . . . . . . : TESTR > > Recursion level . . . . . . . . . . . . : 1 > > Start position . . . . . . . . . . . . : 1 > > Format . . . . . . . . . . . . . . . . : *CHAR > > Length . . . . . . . . . . . . . . . . : *DCL > > > > Variable . . . . . . . . . . . . . . . : PACK80 > > Type . . . . . . . . . . . . . . . . : PACKED > > Length . . . . . . . . . . . . . . . : 8 0 > > ' 234' > > > > Here you go. Test results with 'STU' > > > > Thanks > > Bill H > > > > > > > > > > Tadashi Kakefuda <xenxen@xxxxxxxxxxxxxxxxx> > > Sent by: rpg400-l-bounces@xxxxxxxxxxxx > > 07/30/2003 09:53 PM > > Please respond to RPG programming on the AS400 / iSeries > > > > > > To: "'RPG programming on the AS400 / iSeries'" > > <rpg400-l@xxxxxxxxxxxx> > > cc: > > Subject: Re: Move 'ABC' to Numeric? > > > > > > Hi, Bill > > > > Huumm, very interesting. I didn't know such thing. I've never coded such > > statments before. > > > > It seems that the RPG converts several characters that are considered as > > character numerics into normal numeric automatically. I mean 'MOVE 'ABC' > > PACK80' is equal to 'MOVE '123' PACK80' > > > > Code Page 37 > > > > ABCDEFGHI=x'c1.....c9' character numeric > > JKLMNOPQR=X'd1.....d9' negative numeric > > STUVWXYZ=x'e2......e9' ??? > > 123456789=x'f1.....f9' positive numeric > > > > Well, would you try 'MOVE 'STU' pack80' ? Does it work without any errors? > > > For completeness, here are the results for moving the 16 values from > x'010203' to x'F1F2F3' to an 8 digit packed decimal initialized to > 66666666: > > > call stu > DSPLY 66666123 > DSPLY 66666123 > DSPLY 66666123 > DSPLY 66666123 > DSPLY 66666123 > DSPLY 66666123 > DSPLY 66666123 > DSPLY 66666123 > DSPLY 66666123 > DSPLY 66666123 > DSPLY 66666123 > DSPLY 66666123 > DSPLY 66666123 > DSPLY 66666123- > DSPLY 66666123 > DSPLY 66666123 > > BTW, results are similar if the target is a 10I0 integer variable. > > Oh, the joys of dealing with the MOVE opcode! > > As mentioned before, for numeric targets and character Factor 2, > MOVE treats the bytes of the Factor 2 value as a zoned decimal > numeric value. The appropriate conversions between the various > numeric formats are automatic. > > Cheers! Hans > > > _______________________________________________ > This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list > To post a message email: RPG400-L@xxxxxxxxxxxx > To subscribe, unsubscribe, or change list options, > visit: http://lists.midrange.com/mailman/listinfo/rpg400-l > or email: RPG400-L-request@xxxxxxxxxxxx > Before posting, please take a moment to review the archives > at http://archive.midrange.com/rpg400-l. > > --- Tadashi Kakefuda xenxen@xxxxxxxxxxxxxxxxx
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