|
-----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]On Behalf Of Hans Sent: Tuesday, May 13, 2003 7:40 PM To: rpg400-l@xxxxxxxxxxxx Subject: Re: RPG and Web.. (was Using OO concepts in RPG) >So the relevant question in this RPG mailing list is: "How much should the >RPG language support internet protocols?". An equivalent question is: "How >much should C support the IP's?". Neither C nor RPG have any language >functionality that's of direct interest to the IP's, and why should they? >More properly, that functionality belongs to API's or function libraries. Well, there is thread support and the ability of the API to callback into a rpg appl via procs that run in separate threads. That enables RPG pgms to better use what APIs have to offer. Mix in some mutexs, global variables, and critical sections and you have a super responsive way to get outside events, like posts to a web server, handed off to the rpg appl that the event is destined for. -Steve
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.