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-----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]On Behalf Of Hans Sent: Saturday, May 10, 2003 5:29 PM To: rpg400-l@xxxxxxxxxxxx Subject: Re: Using OO concepts in RPG >Anyways, I'm going to step back now, and if there's something immediately >applicable to RPG within the forseeable future, I'll take note. Otherwise, >if you want to discuss adding OO to RPG, I'm going to assume that it will >be implemented by a C++-like pre-processor involving an open-source effort >by interested RPG'ers. The pre processor code, the code the programmer writes, would have to appear as one of the view options in the ILE interactive debugger. How would that be done? Consider a pre processor that added member procs to a data structure. A pre processor might translate a data struct member proc call to a std rpg proc call, adding the data struct as the "this" parm: d Order ds qualified d Ordn 7a d Cusn 7a d OrdQty 7p 0 d Print pr DataStruct( Order ) d order1 ds likeds( Order ) /free order1.Print( ) ; /end-free The pre processor translates the member proc call to std rpg: Order_Print( %addr(order1) ) ; For this to work, the pre processor code must be integrated into the ILE debugger. Both versions of the code should be available, but for sure the pre processor code, the code the programmer wrote, should be the default view. Is this possible? thanks, Steve Richter
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