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Barbara, that is great info! thanks. does that view matching also apply to variables? For instance, if the pre processor is mimicing namespaces and concating the namespace name to all variables declared in the namespace. Would the programmer be able to "eval" the variable using the simple name? I'll find out myself in time. Just asking in general if variable names are mapped from debug view to view? -Steve -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]On Behalf Of Barbara Morris Sent: Monday, May 12, 2003 2:30 PM To: rpg400-l@xxxxxxxxxxxx Subject: Re: debugging pre processor code. was: Using OO concepts in RPG Steve Richter wrote: > ... > d order1 ds likeds( Order ) > > /free > order1.Print( ) ; > /end-free > > The pre processor translates the member proc call to std rpg: > Order_Print( %addr(order1) ) ; > > For this to work, the pre processor code must be integrated into the ILE > debugger. Both versions of the code should be available, but for sure the > pre processor code, the code the programmer wrote, should be the default > view. > > Is this possible? > Yes. You can see it in action with an SQLRPGLE program. The SQL preprocessor takes the SQLRPGLE source and generates an RPGLE source member that it passes on to the RPG compiler - it generates an input view for the source file and an output view for the output file. The RPG compiler doesn't know it's handling an SQL compile - it just produces the normal debug view on the input file. The debugger matches up the SQL output view and the RPG input view so it can associate the final statement numbers in the RPGLE source member with the original SQLRPGLE source member, allowing you to step through your SQLRPGLE source in the debugger. There's no limit (as far as I know) to the number of times this input/output transformation can be done. So your preprocessor would just need to produce an input view for the source and an output view for the output. The debugger APIs (QteStartViewCreation etc) are complex, but the documentation is pretty good. _______________________________________________ This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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