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-----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]On Behalf Of Hans Sent: Monday, May 05, 2003 4:53 PM To: rpg400-l@xxxxxxxxxxxx Subject: Re: OOing RPG was RE: open source rpg compiler Steve Richter wrote: > You cant be serious! For the programmer, there doesnt have to be anything > kludgy about C++. Hans: >Hmmm, off the top of my head there's the fact that some variables can be >objects and others not, which causes trouble if for example you want to put >an int into a collection class. There's the famous lack of a garbage >collector. Be sure to code "#undef private" at the beginning of your .hpp >files lest someone "#define private public". Then there's the gotcha of >returning a reference to an object allocated on the stack from a function. >Shall I go on? Sure! You know a lot and dont share my point of view. I'll admit I am still stumped after more than enough experience by the const aspects of the STL, but C++ is a language that moves with the programmer as they improve their progamming and system design techniques. IOW, as you learn to design and code better, C++ is right there with a technique to implement it with. The garbage collection you mention has never been a problem for me. As long as I code the destructor of my classes correctly, then all resources are properly released. Memory is not the only thing that can become garbage in a running program. There are also resource handles that have to be properly closed. Does Java garbage collection auto shutdown sockets, close files and release mutexs ? >> A big first step toward OOing RPG is to allow a proc to be a member of a >> data structure. >> >> d Pr_Employee ds qualified >> d Name 30a varying >> d Number 7a >> >> d Display pr MemberProcOfDataStuct( Pr_Employee ) >> >> d Employee ds likeds(Pr_Employee) >> >> /free >> Employee.Name = 'Betty' ; >> Employee.Number = 'a1234' ; >> Employee.Display( ) ; >> >> return ; >> ** -------------------- Pr_Employee.Display ----------------------- >> p Display b >> d Display pi MemberProcOfDataStuct( Pr_Employee ) >> /free >> fDisplay( Name + ' ' + Number ) ; >> /end-free >> p e >> >> And ILE does not have a fit over this because the RPG compiler would >> simply insert a C++ like "this" parm as parm1 of the actual >> Pr_Employee_Display proc. >And you demonstrate my point nicely. How is this not kludgy? And there's a >lot more territory to cover before you can call a language object-oriented. Kludgy for who? The programmer who codes the data structure object procedures or the programmer who uses the object? Employee ds likeds( pr_employee ) .... Employee.Display( ) ; // kludgy? how is this coded in the non kludgy way you have in mind? thanks, Steve
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