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Jon, >Too many people still code RPG II (they just use RPG IV syntax). And to think, here I thought I had to recode all those SET and KEY statements, and the programs which used a CONSOLE device! :) >Personally I >have _always_ hated MOVE in RPG - it does too much "stuff" behind your back. >Any op-code that requires you to know the exact data type and size of both >fields before you know what the hell will happen is in my opinion a bad >idea. My sediments exactly. It has NOTHING to do with MOVE in /free being any uglier than it is in /fixed, or me not understanding the rules of MOVE. It is BECAUSE of understanding all the subtle rules of MOVE that I consider it a poorly over-loaded opcode. Doug
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