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Joe Pluta wrote:
From: Douglas Handy
Why should I have to consult a compile listing just to see what a
MOVE operation
is really doing? Why *shouldn't* a move operation be easy to understand?
Why shouldn't SQL be easy to understand? Why shouldn't it be easy to set a
timing chain on an '83 deuce and a quarter? Why shouldn't it be easy to
sculpt? Why won't the State of Illinios let me perform brain surgery?
Because they're hard things to do. I'm not sure when the trend got to be
that the most important thing was making programmers' lives easier. ...
Sure, computer programming in general is hard. And like sculpture
and brain surgery, requires some level of inate talent. But what the
heck is wrong with trying to make the task easier? Do you think that
programming tools have to be hard just for the sake of being hard?
At the risk of sounding like a broken record, consider the Python
language. Of the programming languages in use today, it's probably
the easiest to learn and use. That ease of use is one of the biggest
reasons why some Pythonistas claim that the language offers a 10
times productivity improvement over others. Thats 10 *times*, not
just 10 percent. If I can write a fully functional HTTP server in 3
lines of Python code, I tend to believe that claim. To clarify my
point here, making programmers lives easier in Python's case
translates into a (quantifiable) productivity gain.
(You could argue that much of Python's benefits arise from the rich
class library. On the other hand, the language has allowed for a
rich and easy to use class library without being overwhelming, like
the class library of one other particular OO language.)
Now then, because Python is an interpreted language and RPG is a
compiled language, RPG can never hope to match Python in usability.
But still, what's wrong in trying to make the job of the RPG
programmer easier?
Cheers! Hans
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