|
convert your pgms to ILE, and compile CL(1) with activation group (*new),
and the other pgms (CL-2 and RPGs) with activation group (*caller).
"Andrew Lutz" <andrew.lutz@xxxxxxxxxxxx>
Sent by: rpg400-l-bounces@xxxxxxxxxxxx
03/03/2003 04:09 PM
Please respond to RPG programming on the AS400 / iSeries
To: "RPG programming on the AS400 / iSeries" <rpg400-l@xxxxxxxxxxxx>
cc:
Subject: RE: Preventing a recursive call...
Stick something out there in your environment that gets checked first
like:
The existence of a dtaara in QTEMP
Value of contents in dtaara in QTEMP
Etc....
Then in your code
If exists send message instead of calling program (avoiding the
recursive call)
-----Original Message-----
From: Feador, Jerry [mailto:JFeador@xxxxxxxxxx]
Sent: Monday, March 03, 2003 12:46 PM
To: 'RPG programming on the AS400 / iSeries'
Subject: Preventing a recursive call...
Hi All,
Does anybody have a clue as to how I can prevent a
recursive
call
from a command?
The scenario is.... I have a command which calls a CL(1)
which
calls
a CL(2) which calls an RPG... at this point it's allowed, and common, to
get
to a command line, where everybody forgets that they've called the
command
once already - calling the command again generates a recursive call
error in
the RPG program...
I've searched the archives and tried every combination of
MONMSG's
and *PSSR's that I can come up with, yet the error prevails...
Any ideas on how I can get the first CL(1) to end if the
command
is
already in effect (or running, or whatever)?
TIA,
Jerry
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